整合SLSUtilities
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using UnityEngine;
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namespace LunaWolfStudios.ScriptableSheets.Samples.SubAssets
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{
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[System.Serializable]
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public class SampleSubAsset : ScriptableObject
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{
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[SerializeField]
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private string m_Description;
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public string Description { get => m_Description; set => m_Description = value; }
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[SerializeField]
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private int m_Index;
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public int Index { get => m_Index; set => m_Index = value; }
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[SerializeField]
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private bool m_SomeBoolValue;
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public bool SomeBoolValue { get => m_SomeBoolValue; set => m_SomeBoolValue = value; }
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}
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}
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