MusicBeat
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141
Assets/Scripts/MainGame/Items/MainWeapons/DualHarmony.cs
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141
Assets/Scripts/MainGame/Items/MainWeapons/DualHarmony.cs
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using Cielonos.MainGame.Characters;
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using SLSUtilities.FunctionalAnimation;
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using SLSUtilities.WwiseAssistance;
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using UnityEngine;
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namespace Cielonos.MainGame.Inventory.Collections
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{
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public partial class DualHarmony : MainWeaponBase
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{
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private MusicBeatSystem MusicBeatSystem => CombatManager.GetCombatSystem<MusicBeatSystem>();
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public CharacterBase currentTarget;
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public override void OnEquipped()
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{
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base.OnEquipped();
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RegisterFunctionsToAnimSc();
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/*if(!player.inputSc.IsMoving) PlayTargetedAnimation("Equip");
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viewObjects["Wand"].SetFadeAnim(0.5f);*/
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}
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public override void OnPrimaryPress()
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{
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if (functionSm["LightAttack"].IsAvailable() && fullBodyFuncAnimSm.CheckPlayability())
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{
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comboSm.main.NextCombo("L");
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string funcAnimName = "Attack" + comboSm.main.GetCurrentNodeName();
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FuncAnimData data = fullBodyFuncAnimSm.collection[funcAnimName];
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float startUpTime = data.Interval(IntervalType.Active).StartTime;
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float nextBeatTime = MusicBeatSystem.GetNextBeat().time - MusicBeatSystem.CurrentSongTime;
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BeatMarker lastMarker = MusicBeatSystem.GetLastBeat();
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float compensation = lastMarker.time - MusicBeatSystem.CurrentSongTime;
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functionSm["LightAttack"].Execute();
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float difference;
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if (compensation > -startUpTime)
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{
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difference = startUpTime - nextBeatTime;
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if (difference < 0f)
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{
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return;
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}
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}
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else
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{
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difference = startUpTime;
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}
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currentTarget = CombatManager.EnemySm.GetNearestEnemy(25f);
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if (currentTarget != null)
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{
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PlayTargetedAnimation(funcAnimName, currentTarget, 5f);
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}
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else
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{
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PlayTargetedAnimation(funcAnimName);
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}
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fullBodyFuncAnimSm.currentRuntimeFuncAnim.currentPlayTime = difference;
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Debug.Log($"StartUpTime: {nextBeatTime}, FuncAnim Active StartTime: {startUpTime}, Difference: {difference}, Compensation: {compensation}");
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}
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}
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public override void OnSecondaryPress()
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{
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/*if (functionSm["HeavyAttack"].IsAvailable() && fullBodyFuncAnimSm.CheckPlayability())
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{
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comboSm.main.NextCombo("R");
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float startUpTime = MusicBeatSystem.GetNextBeat().time - MusicBeatSystem.CurrentSongTime;
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string funcAnimName = "Attack" + comboSm.main.GetCurrentNodeName();
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FuncAnimData data = fullBodyFuncAnimSm.collection[funcAnimName];
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float difference = data.Interval(IntervalType.Active).StartTime - startUpTime;
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if (difference < 0f)
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{
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return;
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}
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currentTarget = CombatManager.EnemySm.GetNearestEnemy(25f);
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if (currentTarget != null)
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{
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PlayTargetedAnimation(funcAnimName, currentTarget, 5f);
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}
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else
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{
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PlayTargetedAnimation(funcAnimName);
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}
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fullBodyFuncAnimSm.currentRuntimeFuncAnim.currentPlayTime = difference;
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Debug.Log($"StartUpTime: {startUpTime}, FuncAnim Active StartTime: {data.Interval(IntervalType.Active).StartTime}, Difference: {difference}");
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}*/
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}
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public override void OnSpecialAPress()
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{
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CombatManager.GetCombatSystem<MusicBeatSystem>().Activate();
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}
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}
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public partial class DualHarmony
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{
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private void FAPF_GenerateBullet(RuntimeFuncAnim rtFuncAnim)
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{
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CustomFunction.PC_StringStringFloat p = rtFuncAnim.GetParams<CustomFunction.PC_StringStringFloat>();
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GenerateProjectile(p.str0, attackData[p.str1], currentTarget, p.float0);
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}
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}
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public partial class DualHarmony
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{
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private void GenerateProjectile(string vfxName, AttackUnit attackUnit,
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CharacterBase target, float speed, bool hasMuzzleEffect = true, Transform muzzle = null)
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{
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if (hasMuzzleEffect)
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{
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muzzle ??= player.bodyPartsSc.leftHand;
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vfxData.SpawnMuzzleVFX(vfxName, player, muzzle);
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}
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Projectile projectile = vfxData.SpawnVFX(vfxName, player).GetComponentInChildren<Projectile>();
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Vector3 direction = player.transform.forward;
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if (target != null)
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{
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direction = (target.centerPoint.position - projectile.transform.position).normalized;
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}
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projectile.Initialize(player, this, false, 1, Fraction.Enemy)
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.SetAttackSubmodule<Projectile>(attackUnit)
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.SetTimeSubmodule<Projectile>(10f)
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.SetHitSubmodule<Projectile>()
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.SetAdaptiveTraceMoveModule<Projectile>(target, speed, 5f, 180f, 30f, direction, detectRadius: 25f)
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.SetRaycastSubmodule<Projectile>(default, 0.25f, 0.5f);
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projectile.hitSm.AddHitSound(AK.EVENTS.FUTUREWAND_WEAKATTACKHIT);
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projectile.SetImpulseSubmodule().WithDynamicForce(1f);
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AudioManager.Post(AK.EVENTS.FUTUREWAND_NORMALBOLTRELEASE, projectile.gameObject);
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: a0fc3aa61a4c14f47a51b4e6d34bd731
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@@ -113,9 +113,9 @@ namespace Cielonos.MainGame.Inventory.Collections
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private void FAPF_GenerateMultipleBolts(RuntimeFuncAnim rtFuncAnim)
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{
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CustomFunction.PC_StringStringFloat p = rtFuncAnim.GetParams<CustomFunction.PC_StringStringFloat>();
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List<CharacterBase> targets = CombatManager.EnemySm.GetEnemiesInRadius(player.transform.position, 25f);
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List<Enemy> targets = CombatManager.EnemySm.GetEnemiesInRadius(player.transform.position, 25f);
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if (targets.Count > 0) vfxData.SpawnMuzzleVFX(p.str0, player, muzzle);
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foreach (CharacterBase target in targets)
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foreach (Enemy target in targets)
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{
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GenerateProjectile(p.str0, attackData[p.str1], target, p.float0, false);
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}
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@@ -149,7 +149,7 @@ namespace Cielonos.MainGame.Inventory.Collections
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.SetAttackSubmodule<Projectile>(attackUnit)
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.SetTimeSubmodule<Projectile>(10f)
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.SetHitSubmodule<Projectile>()
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.SetAdaptiveTraceMoveModule<Projectile>(target, speed, 5f, 20f, 20f, direction, detectRadius: 25f)
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.SetAdaptiveTraceMoveModule<Projectile>(target, speed, 5f, 180f, 30f, direction, detectRadius: 25f)
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.SetRaycastSubmodule<Projectile>(default, 0.25f, 0.5f);
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if (vfxName == "NormalBolt")
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@@ -170,6 +170,26 @@ namespace Cielonos.MainGame.Inventory.Collections
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{
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new Fusion(fusionStack).Apply(enemy);
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SubscribeFusionExplode(enemy);
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if (!projectile.tags.Contains("Separation") && HasExtender<MissileSeparationMembrane>())
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{
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List<Enemy> nearbyEnemies = CombatManager.EnemySm.GetEnemiesInRadius(hitPosition, 25f).Exclude(enemy as Enemy);
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if (nearbyEnemies.Count > 0)
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{
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Projectile separation = vfxData.SpawnVFX(vfxName, player, hitPosition, Quaternion.identity).GetComponentInChildren<Projectile>();
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nearbyEnemies.TryGetRandom(out Enemy randomTarget);
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Vector3 sepDirection = (randomTarget.centerPoint.position - hitPosition).normalized;
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separation.Initialize(player, this, false, 1, Fraction.Enemy)
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.SetAttackSubmodule<Projectile>(attackUnit)
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.SetTimeSubmodule<Projectile>(10f)
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.SetHitSubmodule<Projectile>()
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.SetLinearDirectionMoveModule<Projectile>(sepDirection, speed, 5f);
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separation.tags.Add("Separation");
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separation.hitSm.AddCheckedObject(enemy.gameObject);
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separation.SetRaycastSubmodule<Projectile>(default, 0.25f, 0.5f);
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}
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}
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});
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}
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@@ -177,20 +197,26 @@ namespace Cielonos.MainGame.Inventory.Collections
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{
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vfxData.SpawnMuzzleVFX(vfxName, player, muzzle);
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NormalArea area = vfxData.SpawnVFX(vfxName, player).GetComponentInChildren<NormalArea>();
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area.Initialize<NormalArea>(player, this, Fraction.Enemy)
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.SetAttackSubmodule<NormalArea>(attackUnit)
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.SetTimeSubmodule<NormalArea>(3f, 0.2f, 0.8f)
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.SetHitSubmodule<NormalArea>(0.1f, 4);
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area.SetImpulseSubmodule().WithSuction(4f);
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area.hitSm.AddHitSound(AK.EVENTS.FUTUREWAND_WEAKATTACKHIT);
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AudioManager.Post(AK.EVENTS.FUTUREWAND_GROUNDAREA, area.gameObject);
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if (HasExtender<BlackHoleDisplacer>()) //扩展器测试
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if (!HasExtender<BlackHoleDisplacer>())
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{
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area.SetLinearDirectionMoveModule<NormalArea>(player.transform.forward, 0f, 25f, false, true, false);
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area.Initialize<NormalArea>(player, this, Fraction.Enemy)
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.SetAttackSubmodule<NormalArea>(attackUnit)
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.SetTimeSubmodule<NormalArea>(3f, 0.2f, 0.8f)
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.SetHitSubmodule<NormalArea>(0.1f, 4);
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}
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else
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{
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area.Initialize<NormalArea>(player, this, Fraction.Enemy)
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.SetAttackSubmodule<NormalArea>(attackUnit)
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.SetTimeSubmodule<NormalArea>(3f, 0.1f, 0.9f)
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.SetHitSubmodule<NormalArea>(0.1f, 8)
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.SetLinearDirectionMoveModule<NormalArea>(player.transform.forward, 25f, -50f, false, false, false);
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}
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area.SetImpulseSubmodule().WithSuction(4f);
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area.hitSm.AddHitSound(AK.EVENTS.FUTUREWAND_WEAKATTACKHIT);
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int fusionStack = attackUnit.GetSubmodule<AttackUnit.ParameterSubmodule>().GetParameter<int>("Buff_Fusion_Stack");
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area.hitSm.AddHitEvent((enemy, hitPosition) =>
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{
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@@ -152,12 +152,12 @@ namespace Cielonos.MainGame.Inventory.Collections
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return;
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}
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List<CharacterBase> availableEnemies = CombatManager.EnemySm.GetEnemiesInRadius(player.transform.position, 4);
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List<Enemy> availableEnemies = CombatManager.EnemySm.GetEnemiesInRadius(player.transform.position, 4);
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//完美格挡+反击
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if (player.reactionSc.blockSm.afterPerfectBlockTimer > 0)
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{
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CharacterBase target = CombatManager.EnemySm.GetBestEnemy(availableEnemies);
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Enemy target = CombatManager.EnemySm.GetBestEnemy(availableEnemies);
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if (PlayTargetedAnimation("BlockParryAttack", target))
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{
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player.reactionSc.blockSm.afterPerfectBlockTimer = 0;
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@@ -212,8 +212,8 @@ namespace Cielonos.MainGame.Inventory.Collections
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_ => "A"
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};
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List<CharacterBase> disruptable = CombatManager.EnemySm.GetDisruptableEnemies(availableEnemies);
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CharacterBase target = CombatManager.EnemySm.GetScoredEnemies(availableEnemies)
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List<Enemy> disruptable = CombatManager.EnemySm.GetDisruptableEnemies(availableEnemies);
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Enemy target = CombatManager.EnemySm.GetScoredEnemies(availableEnemies)
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.ApplyScoreModifier(disruptable, 0f, 1f).BestEnemy();
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if (PlayTargetedAnimation("DisruptionAttack" + suffix, target))
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@@ -247,7 +247,7 @@ namespace Cielonos.MainGame.Inventory.Collections
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if (functionSm["HeavyAttack"].IsAvailable())
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{
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CharacterBase target = CombatManager.EnemySm.GetBestEnemy(availableEnemies);
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Enemy target = CombatManager.EnemySm.GetBestEnemy(availableEnemies);
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string nextNodeName = comboSm.main.GetNextNodeName("R");
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bool keepAdsorption = nextNodeName is "RC";
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if (PlayTargetedAnimation("Attack" + nextNodeName, target, 1f, keepAdsorption))
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@@ -296,11 +296,11 @@ namespace Cielonos.MainGame.Inventory.Collections
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player.reactionSc.blockSm.GetCurrentBlockSource().PerfectBlock(null, player.centerPosition);
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RemoveBlock();*/
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/*player.operationSc.Dodge();
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player.operationSc.Dodge();
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DodgeSource defaultDodge = DodgeSource.Default(player);
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player.reactionSc.dodgeSm.ApplyDodge(defaultDodge);
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player.reactionSc.dodgeSm.GetCurrentDodgeSource().PerfectDodge();
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player.reactionSc.dodgeSm.RemoveDodge("DefaultDodge");*/
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player.reactionSc.dodgeSm.RemoveDodge("DefaultDodge");
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}
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}
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@@ -319,8 +319,8 @@ namespace Cielonos.MainGame.Inventory.Collections
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private void FAPF_GenerateAirNormalSlash(RuntimeFuncAnim rtFuncAnim)
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{
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CustomFunction.PC_StringString p = rtFuncAnim.GetParams<CustomFunction.PC_StringString>();
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NormalArea slash = GenerateNormalSlash(p.str0, attackData[p.str1], "SingleNormalHit");
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CustomFunction.PC_StringString p = rtFuncAnim.GetParams<CustomFunction.PC_StringString>();
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GenerateNormalSlash(p.str0, attackData[p.str1], "SingleNormalHit");
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}
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private void FAPF_GenerateHeavySlash(RuntimeFuncAnim rtFuncAnim)
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@@ -459,8 +459,7 @@ namespace Cielonos.MainGame.Inventory.Collections
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AudioManager.Post(AK.EVENTS.DISRUPT, hitPosition);
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};
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slash.hitSm
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.AddHitSound(AK.EVENTS.POLYCHROME_HEAVYATTACKLHIT)
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slash.hitSm.AddHitSound(AK.EVENTS.POLYCHROME_HEAVYATTACKLHIT)
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.AddHitEvent((enemy, hitPosition) =>
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{
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var positionShakeAction = feedbackSc.GetFeedbackData("HeavyHit").Action<CameraPositionShakeAction>("Camera");
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