更新
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using UnityEngine;
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namespace GraphicsCat
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{
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public class ResolutionUtils
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{
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readonly public static Resolution s_DefaultResolution = Screen.currentResolution;
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readonly public static ScreenOrientation s_DefaultOrientation = Screen.orientation;
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public static float defaultLandscapeHeight
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{
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get
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{
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return (float)Mathf.Min(s_DefaultResolution.width, s_DefaultResolution.height);
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}
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}
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public static float resolutionScale
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{
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get
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{
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var currentResolution = Screen.currentResolution;
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var defaultMaxWidthHeight = (float)Mathf.Max(s_DefaultResolution.width, s_DefaultResolution.height);
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var currentMaxWidthHeight = (float)Mathf.Max(currentResolution.width, currentResolution.height);
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return currentMaxWidthHeight / defaultMaxWidthHeight;
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}
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set
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{
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var isDefaultOrientation = (s_DefaultOrientation == Screen.orientation);
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var newWidth = isDefaultOrientation ? s_DefaultResolution.width : s_DefaultResolution.height;
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var newHeight = isDefaultOrientation ? s_DefaultResolution.height : s_DefaultResolution.width;
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Screen.SetResolution((int)(newWidth * value), (int)(newHeight * value), true);
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}
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}
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}
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}
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