更新
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using UnityEngine;
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namespace GraphicsCat.LitPlus
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{
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public class LitPlusLODCrossFade : MonoBehaviour
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{
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public Texture2D ditherMask;
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public Vector4 tiling = new Vector4(1.0f, 1.0f, 0.0f, 0.0f);
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void Start()
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{
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OnValidate();
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}
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void OnValidate()
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{
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Shader.SetGlobalTexture("_LODCrossFadeDitherMask", ditherMask);
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Shader.SetGlobalVector("_LODCrossFadeDitherMask_ST", tiling);
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}
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}
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}
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