This commit is contained in:
SoulliesOfficial
2025-12-17 04:19:38 -05:00
parent 7c1cb7e8e1
commit d15957c719
4315 changed files with 8260710 additions and 2940 deletions

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@@ -13,6 +13,6 @@ AssetOrigin:
serializedVersion: 1
productId: 242307
packageName: Magica Cloth 2
packageVersion: 2.16.4
assetPath: Assets/MagicaCloth2/Scripts/Core/Manager/Cloth/ClothManager.cs
uploadId: 800766
packageVersion: 2.17.0
assetPath: Assets/OtherPlugins/MagicaCloth2/Scripts/Core/Manager/Cloth/ClothManager.cs
uploadId: 829902

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@@ -13,6 +13,6 @@ AssetOrigin:
serializedVersion: 1
productId: 242307
packageName: Magica Cloth 2
packageVersion: 2.16.4
assetPath: Assets/MagicaCloth2/Scripts/Core/Manager/Cloth/PreBuildManager.cs
uploadId: 800766
packageVersion: 2.17.0
assetPath: Assets/OtherPlugins/MagicaCloth2/Scripts/Core/Manager/Cloth/PreBuildManager.cs
uploadId: 829902

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@@ -13,6 +13,6 @@ AssetOrigin:
serializedVersion: 1
productId: 242307
packageName: Magica Cloth 2
packageVersion: 2.16.4
assetPath: Assets/MagicaCloth2/Scripts/Core/Manager/IManager.cs
uploadId: 800766
packageVersion: 2.17.0
assetPath: Assets/OtherPlugins/MagicaCloth2/Scripts/Core/Manager/IManager.cs
uploadId: 829902

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@@ -13,6 +13,6 @@ AssetOrigin:
serializedVersion: 1
productId: 242307
packageName: Magica Cloth 2
packageVersion: 2.16.4
assetPath: Assets/MagicaCloth2/Scripts/Core/Manager/MagicaManager.cs
uploadId: 800766
packageVersion: 2.17.0
assetPath: Assets/OtherPlugins/MagicaCloth2/Scripts/Core/Manager/MagicaManager.cs
uploadId: 829902

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@@ -13,6 +13,6 @@ AssetOrigin:
serializedVersion: 1
productId: 242307
packageName: Magica Cloth 2
packageVersion: 2.16.4
assetPath: Assets/MagicaCloth2/Scripts/Core/Manager/MagicaManagerAPI.cs
uploadId: 800766
packageVersion: 2.17.0
assetPath: Assets/OtherPlugins/MagicaCloth2/Scripts/Core/Manager/MagicaManagerAPI.cs
uploadId: 829902

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@@ -13,6 +13,6 @@ AssetOrigin:
serializedVersion: 1
productId: 242307
packageName: Magica Cloth 2
packageVersion: 2.16.4
assetPath: Assets/MagicaCloth2/Scripts/Core/Manager/MagicaSettings.cs
uploadId: 800766
packageVersion: 2.17.0
assetPath: Assets/OtherPlugins/MagicaCloth2/Scripts/Core/Manager/MagicaSettings.cs
uploadId: 829902

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@@ -13,6 +13,6 @@ AssetOrigin:
serializedVersion: 1
productId: 242307
packageName: Magica Cloth 2
packageVersion: 2.16.4
assetPath: Assets/MagicaCloth2/Scripts/Core/Manager/Render/RenderData.cs
uploadId: 800766
packageVersion: 2.17.0
assetPath: Assets/OtherPlugins/MagicaCloth2/Scripts/Core/Manager/Render/RenderData.cs
uploadId: 829902

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@@ -13,6 +13,6 @@ AssetOrigin:
serializedVersion: 1
productId: 242307
packageName: Magica Cloth 2
packageVersion: 2.16.4
assetPath: Assets/MagicaCloth2/Scripts/Core/Manager/Render/RenderManager.cs
uploadId: 800766
packageVersion: 2.17.0
assetPath: Assets/OtherPlugins/MagicaCloth2/Scripts/Core/Manager/Render/RenderManager.cs
uploadId: 829902

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@@ -13,6 +13,6 @@ AssetOrigin:
serializedVersion: 1
productId: 242307
packageName: Magica Cloth 2
packageVersion: 2.16.4
assetPath: Assets/MagicaCloth2/Scripts/Core/Manager/Render/RenderSetupData.cs
uploadId: 800766
packageVersion: 2.17.0
assetPath: Assets/OtherPlugins/MagicaCloth2/Scripts/Core/Manager/Render/RenderSetupData.cs
uploadId: 829902

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@@ -13,6 +13,6 @@ AssetOrigin:
serializedVersion: 1
productId: 242307
packageName: Magica Cloth 2
packageVersion: 2.16.4
assetPath: Assets/MagicaCloth2/Scripts/Core/Manager/Render/RenderSetupDataSerialization.cs
uploadId: 800766
packageVersion: 2.17.0
assetPath: Assets/OtherPlugins/MagicaCloth2/Scripts/Core/Manager/Render/RenderSetupDataSerialization.cs
uploadId: 829902

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@@ -13,6 +13,6 @@ AssetOrigin:
serializedVersion: 1
productId: 242307
packageName: Magica Cloth 2
packageVersion: 2.16.4
assetPath: Assets/MagicaCloth2/Scripts/Core/Manager/Render/RenderSetupSerializeData.cs
uploadId: 800766
packageVersion: 2.17.0
assetPath: Assets/OtherPlugins/MagicaCloth2/Scripts/Core/Manager/Render/RenderSetupSerializeData.cs
uploadId: 829902

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@@ -13,6 +13,6 @@ AssetOrigin:
serializedVersion: 1
productId: 242307
packageName: Magica Cloth 2
packageVersion: 2.16.4
assetPath: Assets/MagicaCloth2/Scripts/Core/Manager/Simulation/ColliderManager.cs
uploadId: 800766
packageVersion: 2.17.0
assetPath: Assets/OtherPlugins/MagicaCloth2/Scripts/Core/Manager/Simulation/ColliderManager.cs
uploadId: 829902

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@@ -1120,6 +1120,10 @@ namespace MagicaCloth2
oldRotationArray = oldRotationArray.GetNativeArray(),
dispPosArray = dispPosArray.GetNativeArray(),
realVelocityArray = realVelocityArray.GetNativeArray(),
// temp
tempVectorBufferA = tempVectorBufferA,
tempRotationBufferA = tempRotationBufferA,
};
splitClothJobHandle = splitPost_DisplayPos_job.Schedule(splitClothTeamCount * workerCount, 1, splitClothJobHandle);
@@ -1174,6 +1178,10 @@ namespace MagicaCloth2
vertexChildIndexArray = vm.vertexChildIndexArray.GetNativeArray(),
vertexChildDataArray = vm.vertexChildDataArray.GetNativeArray(),
baseLineFlags = vm.baseLineFlags.GetNativeArray(),
// temp
tempVectorBufferA = tempVectorBufferA,
tempRotationBufferB = tempRotationBufferB,
};
splitClothJobHandle = splitPost_CalcProxy_job.Schedule(splitClothTeamCount * workerCount, 1, splitClothJobHandle);

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@@ -13,6 +13,6 @@ AssetOrigin:
serializedVersion: 1
productId: 242307
packageName: Magica Cloth 2
packageVersion: 2.16.4
assetPath: Assets/MagicaCloth2/Scripts/Core/Manager/Simulation/SimulationManager.cs
uploadId: 800766
packageVersion: 2.17.0
assetPath: Assets/OtherPlugins/MagicaCloth2/Scripts/Core/Manager/Simulation/SimulationManager.cs
uploadId: 829902

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@@ -753,8 +753,10 @@ namespace MagicaCloth2
ref attributes,
ref positions,
ref rotations,
ref vertexRootIndices
ref vertexRootIndices,
// temp
ref tempVectorBufferA,
ref tempRotationBufferA
);
// ■クロスシミュレーション後の頂点姿勢計算
@@ -777,7 +779,10 @@ namespace MagicaCloth2
ref baseLineFlags,
ref baseLineStartDataIndices,
ref baseLineDataCounts,
ref baseLineData
ref baseLineData,
// temp
ref tempVectorBufferA,
ref tempRotationBufferA
);
VirtualMeshManager.SimulationPostProxyMeshUpdateTriangle(
new DataChunk(0, tdata.proxyTriangleChunk.dataLength),
@@ -1659,7 +1664,10 @@ namespace MagicaCloth2
ref NativeArray<VertexAttribute> attributes,
ref NativeArray<float3> positions,
ref NativeArray<quaternion> rotations,
ref NativeArray<int> vertexRootIndices
ref NativeArray<int> vertexRootIndices,
// temp
ref NativeArray<float3> tempVectorBufferA,
ref NativeArray<quaternion> tempRotationBufferA
)
{
//int pindex = tdata.particleChunk.startIndex;
@@ -1739,6 +1747,10 @@ namespace MagicaCloth2
rot = MathUtility.ToRotation(lw.c1.xyz, lw.c2.xyz);
rotations[vindex] = rot;
}
// BoneClothのベースライン姿勢制御のために基本姿勢をtempに保存
tempVectorBufferA[pindex] = pos;
tempRotationBufferA[pindex] = rot;
}
}

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@@ -13,6 +13,6 @@ AssetOrigin:
serializedVersion: 1
productId: 242307
packageName: Magica Cloth 2
packageVersion: 2.16.4
assetPath: Assets/MagicaCloth2/Scripts/Core/Manager/Simulation/SimulationManagerNormal.cs
uploadId: 800766
packageVersion: 2.17.0
assetPath: Assets/OtherPlugins/MagicaCloth2/Scripts/Core/Manager/Simulation/SimulationManagerNormal.cs
uploadId: 829902

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@@ -1929,6 +1929,14 @@ namespace MagicaCloth2
[Unity.Collections.ReadOnly]
public NativeArray<float3> realVelocityArray;
// temp
[NativeDisableParallelForRestriction]
[NativeDisableContainerSafetyRestriction]
public NativeArray<float3> tempVectorBufferA;
[NativeDisableParallelForRestriction]
[NativeDisableContainerSafetyRestriction]
public NativeArray<quaternion> tempRotationBufferA;
// バッチ内のローカルチームインデックスごと
// ワーカー分割
public void Execute(int index)
@@ -1969,8 +1977,10 @@ namespace MagicaCloth2
ref attributes,
ref positions,
ref rotations,
ref vertexRootIndices
ref vertexRootIndices,
// temp
ref tempVectorBufferA,
ref tempRotationBufferA
);
}
}
@@ -2018,6 +2028,12 @@ namespace MagicaCloth2
[Unity.Collections.ReadOnly]
public NativeArray<ExBitFlag8> baseLineFlags;
// temp
[Unity.Collections.ReadOnly]
public NativeArray<float3> tempVectorBufferA;
[Unity.Collections.ReadOnly]
public NativeArray<quaternion> tempRotationBufferB;
// バッチ内のローカルチームインデックスごと
// ワーカー分割
public void Execute(int index)
@@ -2061,7 +2077,10 @@ namespace MagicaCloth2
ref baseLineFlags,
ref baseLineStartDataIndices,
ref baseLineDataCounts,
ref baseLineData
ref baseLineData,
// temp
ref tempVectorBufferA,
ref tempRotationBufferB
);
}
}

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@@ -13,6 +13,6 @@ AssetOrigin:
serializedVersion: 1
productId: 242307
packageName: Magica Cloth 2
packageVersion: 2.16.4
assetPath: Assets/MagicaCloth2/Scripts/Core/Manager/Simulation/SimulationManagerSplit.cs
uploadId: 800766
packageVersion: 2.17.0
assetPath: Assets/OtherPlugins/MagicaCloth2/Scripts/Core/Manager/Simulation/SimulationManagerSplit.cs
uploadId: 829902

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@@ -13,6 +13,6 @@ AssetOrigin:
serializedVersion: 1
productId: 242307
packageName: Magica Cloth 2
packageVersion: 2.16.4
assetPath: Assets/MagicaCloth2/Scripts/Core/Manager/Simulation/TimeManager.cs
uploadId: 800766
packageVersion: 2.17.0
assetPath: Assets/OtherPlugins/MagicaCloth2/Scripts/Core/Manager/Simulation/TimeManager.cs
uploadId: 829902

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@@ -13,6 +13,6 @@ AssetOrigin:
serializedVersion: 1
productId: 242307
packageName: Magica Cloth 2
packageVersion: 2.16.4
assetPath: Assets/MagicaCloth2/Scripts/Core/Manager/Simulation/WindManager.cs
uploadId: 800766
packageVersion: 2.17.0
assetPath: Assets/OtherPlugins/MagicaCloth2/Scripts/Core/Manager/Simulation/WindManager.cs
uploadId: 829902

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@@ -41,6 +41,7 @@ namespace MagicaCloth2
public const int Flag_RestoreTransformOnlyOnec = 20; // Transform復元を一度のみ実行する(BoneClothのDisable時)
public const int Flag_Tangent = 21; // 接線を計算する
public const int Flag_ScaleSuspent = 22; // 極小スケールによる機能停止
public const int Flag_ProxyMeshLine = 23; // プロキシメッシュにLineデータが存在する
// 以下セルフコリジョン
// !これ以降の順番を変えないこと

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@@ -13,6 +13,6 @@ AssetOrigin:
serializedVersion: 1
productId: 242307
packageName: Magica Cloth 2
packageVersion: 2.16.4
assetPath: Assets/MagicaCloth2/Scripts/Core/Manager/Team/TeamManager.cs
uploadId: 800766
packageVersion: 2.17.0
assetPath: Assets/OtherPlugins/MagicaCloth2/Scripts/Core/Manager/Team/TeamManager.cs
uploadId: 829902

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@@ -13,6 +13,6 @@ AssetOrigin:
serializedVersion: 1
productId: 242307
packageName: Magica Cloth 2
packageVersion: 2.16.4
assetPath: Assets/MagicaCloth2/Scripts/Core/Manager/Team/TeamWindData.cs
uploadId: 800766
packageVersion: 2.17.0
assetPath: Assets/OtherPlugins/MagicaCloth2/Scripts/Core/Manager/Team/TeamWindData.cs
uploadId: 829902

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@@ -13,6 +13,6 @@ AssetOrigin:
serializedVersion: 1
productId: 242307
packageName: Magica Cloth 2
packageVersion: 2.16.4
assetPath: Assets/MagicaCloth2/Scripts/Core/Manager/TransformManager/TransformData.cs
uploadId: 800766
packageVersion: 2.17.0
assetPath: Assets/OtherPlugins/MagicaCloth2/Scripts/Core/Manager/TransformManager/TransformData.cs
uploadId: 829902

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@@ -13,6 +13,6 @@ AssetOrigin:
serializedVersion: 1
productId: 242307
packageName: Magica Cloth 2
packageVersion: 2.16.4
assetPath: Assets/MagicaCloth2/Scripts/Core/Manager/TransformManager/TransformDataSerialization.cs
uploadId: 800766
packageVersion: 2.17.0
assetPath: Assets/OtherPlugins/MagicaCloth2/Scripts/Core/Manager/TransformManager/TransformDataSerialization.cs
uploadId: 829902

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@@ -13,6 +13,6 @@ AssetOrigin:
serializedVersion: 1
productId: 242307
packageName: Magica Cloth 2
packageVersion: 2.16.4
assetPath: Assets/MagicaCloth2/Scripts/Core/Manager/TransformManager/TransformManager.cs
uploadId: 800766
packageVersion: 2.17.0
assetPath: Assets/OtherPlugins/MagicaCloth2/Scripts/Core/Manager/TransformManager/TransformManager.cs
uploadId: 829902

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@@ -13,6 +13,6 @@ AssetOrigin:
serializedVersion: 1
productId: 242307
packageName: Magica Cloth 2
packageVersion: 2.16.4
assetPath: Assets/MagicaCloth2/Scripts/Core/Manager/TransformManager/TransformRecord.cs
uploadId: 800766
packageVersion: 2.17.0
assetPath: Assets/OtherPlugins/MagicaCloth2/Scripts/Core/Manager/TransformManager/TransformRecord.cs
uploadId: 829902

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@@ -13,6 +13,6 @@ AssetOrigin:
serializedVersion: 1
productId: 242307
packageName: Magica Cloth 2
packageVersion: 2.16.4
assetPath: Assets/MagicaCloth2/Scripts/Core/Manager/TransformManager/TransformRecordSerializeData.cs
uploadId: 800766
packageVersion: 2.17.0
assetPath: Assets/OtherPlugins/MagicaCloth2/Scripts/Core/Manager/TransformManager/TransformRecordSerializeData.cs
uploadId: 829902

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@@ -485,6 +485,10 @@ namespace MagicaCloth2
tdata.proxyBoneChunk = vertexToTransformRotations.AddRange(proxyMesh.vertexToTransformRotations);
}
// Lineデータの有無を記録
tdata.flag.SetBits(TeamManager.Flag_ProxyMeshLine, proxyMesh.LineCount > 0);
//Develop.DebugLog($"Proxy[{proxyMesh.name}] Line:{proxyMesh.LineCount > 0}");
// 頂点間の最大距離
//tdata.maxVertexDistance = proxyMesh.maxVertexDistance.Value;
//Debug.Log($"maxVertexDistance:{proxyMesh.maxVertexDistance.Value}");
@@ -794,28 +798,33 @@ namespace MagicaCloth2
ref NativeArray<quaternion> rotations,
ref NativeArray<float3> vertexLocalPositions,
ref NativeArray<quaternion> vertexLocalRotations,
ref NativeArray<uint> childIndexArray,
ref NativeArray<ushort> childDataArray,
ref NativeArray<uint> vertexChildIndexArray,
ref NativeArray<ushort> vertexChildDataArray,
ref NativeArray<ExBitFlag8> baseLineFlags,
ref NativeArray<ushort> baseLineStartIndices,
ref NativeArray<ushort> baseLineDataCounts,
ref NativeArray<ushort> baseLineData
ref NativeArray<ushort> baseLineData,
// temp
ref NativeArray<float3> tempVectorBufferA,
ref NativeArray<quaternion> tempRotationBufferA
)
{
// ラインがある場合はベースラインごとに姿勢を整える
if (tdata.baseLineChunk.IsValid)
// ただしLineが存在しないメッシュはスキップする。トライアングルベースの回転制御にすべて上書きされるため。
if (tdata.baseLineChunk.IsValid && tdata.flag.IsSet(TeamManager.Flag_ProxyMeshLine))
{
// parameter
float averageRate = param.rotationalInterpolation; // 回転平均化割合
float rootInterpolation = param.rootRotation;
float animeRatio = tdata.animationPoseRatio;
float blendWeight = tdata.blendWeight;
int s_vindex = tdata.proxyCommonChunk.startIndex;
int s_pindex = tdata.particleChunk.startIndex;
int s_dataIndex = tdata.baseLineDataChunk.startIndex;
int s_childDataIndex = tdata.proxyVertexChildDataChunk.startIndex;
//int bindex = tdata.baseLineChunk.startIndex;
int bindex = tdata.baseLineChunk.startIndex + chunk.startIndex;
//for (int k = 0; k < tdata.baseLineChunk.dataLength; k++, bindex++)
for (int k = 0; k < chunk.dataLength; k++, bindex++)
{
// ラインを含む場合のみ実行する
@@ -829,7 +838,9 @@ namespace MagicaCloth2
for (int i = 0; i < dataCnt; i++, dataIndex++)
{
// 自身を親とする
int vindex = baseLineData[dataIndex] + s_vindex;
int lindex = baseLineData[dataIndex];
int vindex = lindex + s_vindex;
int pindex = lindex + s_pindex;
var pos = positions[vindex];
var rot = rotations[vindex];
var attr = attributes[vindex];
@@ -837,12 +848,22 @@ namespace MagicaCloth2
//Debug.Log($"p:[{vindex}] rot:[{rot}] wn:{MathUtility.ToNormal(rot)}, wt:{MathUtility.ToTangent(rot)}");
// 子の情報
var pack = childIndexArray[vindex];
var pack = vertexChildIndexArray[vindex];
int cstart = DataUtility.Unpack12_20Low(pack);
int ccnt = DataUtility.Unpack12_20Hi(pack);
#if true
int movecnt = 0;
if (ccnt > 0)
// ★Ver2.17.0より変更。以下の問題を修正
// BoneClothの制御Transformがアニメーションにより姿勢制御されている場合に最終回転が全体的におかしくなる
// これは回転計算の元をアニメーション姿勢ではなく初期姿勢に固定しているため
// そのためBlendWeight=0にしてもオリジナルの姿勢に戻らなくなる
// またベクトルのゼロ距離判定を強化
// 現在のベース姿勢
var basePos = tempVectorBufferA[pindex];
var baseRot = tempRotationBufferA[pindex];
var baseInvRot = math.inverse(baseRot);
if (ccnt > 0 && attr.IsInvalid() == false)
{
// 子への平均ベクトル
float3 ctv = 0;
@@ -851,64 +872,75 @@ namespace MagicaCloth2
// 自身を基準に子の回転を求める、また子への平均ベクトルを加算する
for (int j = 0; j < ccnt; j++)
{
int cvindex = childDataArray[s_childDataIndex + cstart + j] + s_vindex;
int clindex = vertexChildDataArray[s_childDataIndex + cstart + j];
int cvindex = clindex + s_vindex;
int cpindex = clindex + s_pindex;
// 子の属性
var cattr = attributes[cvindex];
// このゼロ距離状態
bool isC0 = cattr.IsSet(VertexAttribute.Flag_ZeroDistance);
// 子の座標
var cpos = positions[cvindex];
// 子の現在のベース姿勢とローカル姿勢
var cbasePos = tempVectorBufferA[cpindex];
var cbaseRot = tempRotationBufferA[cpindex];
float3 cbaseLocalPos = math.mul(baseInvRot, cbasePos - basePos);
quaternion cbaseLocalRot = math.mul(baseInvRot, cbaseRot);
// 計算基準のローカル位置とローカル回転
// AnimationPoseRatioにより補間
float3 lpos = math.lerp(vertexLocalPositions[cvindex] * tdata.negativeScaleDirection, cbaseLocalPos, animeRatio);
quaternion lrot = math.slerp(vertexLocalRotations[cvindex].value * tdata.negativeScaleQuaternionValue, cbaseLocalRot, animeRatio);
// 子の本来のベクトル
// マイナススケール
float3 tv = math.mul(rot, vertexLocalPositions[cvindex] * tdata.negativeScaleDirection);
//float3 tv = math.mul(rot, vertexLocalPositions[cvindex]); // オリジナル
//Debug.Log($"p:[{vindex}] c:[{cvindex}] tv:{tv}");
float3 tv = isC0 ? 0.0f : math.mul(rot, lpos);
ctv += tv;
// 子の現在ベクトル
if (cattr.IsMove())
{
// 子の現在ベクトル
float3 v = cpos - pos;
cv += v;
//Debug.Log($"p:[{vindex}] c:[{cvindex}] v:{v}");
bool isV0 = MathUtility.IsZeroDistance(v);
// 回転
var q = MathUtility.FromToRotation(tv, v);
// 子の回転を決定
// この時点で子は親の方向(1.0)の回転となる
var crot = math.mul(rot, lrot);
// 子の姿勢を決定
// マイナススケール
var crot = math.mul(rot, vertexLocalRotations[cvindex].value * tdata.negativeScaleQuaternionValue);
//var crot = math.mul(rot, vertexLocalRotations[cvindex]); // オリジナル
//Debug.Log($"c:[{cvindex}] crot:[{crot}] cwn:{MathUtility.ToNormal(crot)}, cwt:{MathUtility.ToTangent(crot)}");
// 現在のベクトル変位による補正
if(isC0 == false)
{
var q = MathUtility.FromToRotation(tv, v);
crot = math.mul(q, crot);
}
crot = math.mul(q, crot);
rotations[cvindex] = crot;
movecnt++;
}
else
{
// 子が固定の場合
cv += tv;
}
}
// 子がすべて固定の場合は回転調整を行わない
if (movecnt == 0)
continue;
// 子の移動方向変化に伴う回転調整
// 子の方向への回転調整
float t = attr.IsMove() ? averageRate : rootInterpolation;
var cq = MathUtility.FromToRotation(ctv, cv, t);
// 自身の姿勢を確定させる
bool isCtv0 = MathUtility.IsZeroDistance(ctv);
bool isCv0 = MathUtility.IsZeroDistance(cv);
var cq = (isCtv0 || isCv0) ? quaternion.identity : MathUtility.FromToRotation(ctv, cv, t);
rot = math.mul(cq, rot);
rotations[vindex] = rot;
}
#endif
// ブレンドウエイト適用
rot = math.slerp(baseRot, rot, blendWeight);
// 自身の姿勢を確定させる
rotations[vindex] = rot;
}
}
}

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@@ -13,6 +13,6 @@ AssetOrigin:
serializedVersion: 1
productId: 242307
packageName: Magica Cloth 2
packageVersion: 2.16.4
assetPath: Assets/MagicaCloth2/Scripts/Core/Manager/VirtualMesh/VirtualMeshManager.cs
uploadId: 800766
packageVersion: 2.17.0
assetPath: Assets/OtherPlugins/MagicaCloth2/Scripts/Core/Manager/VirtualMesh/VirtualMeshManager.cs
uploadId: 829902