using Cielonos.MainGame.Inventory; using UnityEngine; namespace Cielonos.MainGame.UI { public static class RewardUIFormatter { public static string FormatItemType(ItemType type) { return type switch { ItemType.MainWeapon => "主武器", ItemType.Support => "支援装备", ItemType.Passive => "被动装备", ItemType.Consumable => "消耗品", _ => type.ToString() }; } public static string FormatRarity(ItemRarity rarity) { return rarity switch { ItemRarity.Tera => "Tera", ItemRarity.Moser => "Moser", ItemRarity.Graham => "Graham", ItemRarity.Epsilon => "Epsilon", ItemRarity.Aleph => "Aleph", _ => rarity.ToString() }; } public static Color GetRarityColor(ItemRarity rarity) { return rarity switch { ItemRarity.Tera => new Color(0.68f, 0.86f, 1f, 0.95f), ItemRarity.Moser => new Color(0.56f, 0.95f, 0.7f, 0.95f), ItemRarity.Graham => new Color(0.94f, 0.82f, 0.43f, 0.95f), ItemRarity.Epsilon => new Color(0.96f, 0.55f, 0.95f, 0.95f), ItemRarity.Aleph => new Color(1f, 0.42f, 0.36f, 0.95f), _ => new Color(0.8f, 0.8f, 0.8f, 0.85f) }; } public static string FormatTypeAndRarity(ContentData data) { if (data == null) { return string.Empty; } return $"{FormatItemType(data.itemType)} - {FormatRarity(data.itemRarity)}"; } } }