using System.Collections.Generic; using UnityEngine; namespace LunaWolfStudios.ScriptableSheets.Samples.RPG { [System.Serializable] public class Items { [SerializeField] private Weapon[] m_Weapons; public Weapon[] WeaponName { get => m_Weapons; set => m_Weapons = value; } [SerializeField] private List m_Consumables; public List Consumables { get => m_Consumables; set => m_Consumables = value; } } }