using System;
using Sirenix.OdinInspector;
using SLSUtilities.Feedback;
using UnityEngine;
namespace Cielonos.MainGame.Effects.Feedback
{
///
/// Cinemachine摄像机震动Action的基类。
/// 封装了统一的触发逻辑和参数定义。
///
[Serializable]
public abstract class CinemachineActionBase : FeedbackActionBase
{
public override void OnStart(FeedbackContext context)
{
TriggerEvent(context);
}
public override void OnUpdate(FeedbackContext context, float normalizedTime)
{
}
public override void OnEnd(FeedbackContext context)
{
}
public override void OnInterrupt(FeedbackContext context)
{
StopEvent(context);
}
///
/// 触发震动事件(由子类实现)。
///
protected abstract void TriggerEvent(FeedbackContext context);
///
/// 停止震动事件(由子类实现)。
///
protected abstract void StopEvent(FeedbackContext context);
}
}