using System.Collections.Generic; using UnityEngine; namespace Michsky.UI.Shift { public class MainPanelButtonParent : MonoBehaviour { private List mainButtons = new List(); void Awake() { foreach (Transform child in transform) { mainButtons.Add(child.GetComponent()); } for (int i = 0; i < mainButtons.Count; ++i) { mainButtons[i].Play("Normal to Dissolve"); } Canvas _canvas = gameObject.AddComponent(); _canvas.overrideSorting = true; _canvas.sortingOrder = 999; gameObject.AddComponent(); } } }