using UnityEngine; namespace LunaWolfStudios.ScriptableSheets.Samples.Collections { [System.Serializable] public class CollectionSample : ScriptableObject { [SerializeField] private MaterialCollection m_Materials; public Material[] Materials { get => m_Materials.ObjectsArray; } [SerializeField] private StringCollection m_Strings; public string[] Strings { get => m_Strings.ObjectsArray; } } }