using UnityEngine; namespace LunaWolfStudios.ScriptableSheets.Samples.Localization { public class ShowLocalizedText : MonoBehaviour { [SerializeField] private Language m_Language; [SerializeField] private LocalizedText m_LocalizedText; private void OnGUI() { if (m_LocalizedText != null) { var text = m_LocalizedText.GetLocalizedText(m_Language); GUI.Label(new Rect(10, 10, Screen.width, 50), text); } } } }