// Copyright (c) Le Loc Tai . All rights reserved. Do not redistribute. using System.Runtime.CompilerServices; using UnityEngine; namespace LeTai.Common { public static class MaterialUtils { [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void SetKeyword(Material mat, string keyword, bool isOn) { if (isOn) mat.EnableKeyword(keyword); else mat.DisableKeyword(keyword); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void CopyKeyword(Material src, Material dst, string keyword) { SetKeyword(dst, keyword, src.IsKeywordEnabled(keyword)); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void CopyFloat(Material src, Material dst, int id) { dst.SetFloat(id, src.GetFloat(id)); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void CopyVector(Material src, Material dst, int id) { dst.SetVector(id, src.GetVector(id)); } } }