%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 94ddca8ef013926408780e6e292bad16, type: 3} m_Name: DemoElement_Ghost m_EditorClassIdentifier: demoName: Ghost prefab: {fileID: 2481555142680936367, guid: bb7cb895f20c18940b5b79941bad45e2, type: 3} environment: {fileID: 11400000, guid: aca14662271bdc748ad059880a6d05e8, type: 2} info: The asset shader supports Transparency and can interact with the Depth of the scene in cool ways. Here we are fading and adding color to the part where the object intersects the ground. directionalLightEnabled: 1 mainLightIntensity: 1 skyboxEnabled: 1 postProcessEnabled: 1