using Opsive.BehaviorDesigner.Runtime.Tasks; using Opsive.Shared.Utility; namespace Cielonos.MainGame.Characters.AI { [Description("释放当前持有的扇区。未持有时静默成功,不会报错。")] [Category("Cielonos")] public class ReleaseSector : AutomataActionBase { public override TaskStatus OnUpdate() { CombatManager.CoordinatorSm.ReleaseSector(self); return TaskStatus.Success; } } }