using System;
using System.Collections.Generic;
using UnityEngine;
namespace SLSUtilities.Feedback
{
public enum FeedbackPlayerState
{
Idle,
Playing,
Paused
}
///
/// 运行时反馈播放器。播放器只读取 RuntimeFeedback,TemplateData 仅用于来源识别和停止匹配。
///
public class FeedbackPlayer
{
private const float MIN_DURATION = 0.001f;
private readonly RuntimeFeedback _runtimeFeedback;
private readonly IFeedbackTimeProvider _timeProvider;
private readonly Transform _ownerTransform;
private FeedbackPlayerState _state;
private float _currentTime;
private bool _isCompleted;
private enum ClipState { Pending, Active, Finished }
private ClipState[,] _clipStates;
private float[,] _clipElapsedTimes;
private bool _hasSoloTracks;
public FeedbackData Data => TemplateData;
public FeedbackData TemplateData => _runtimeFeedback?.templateData;
public RuntimeFeedback RuntimeData => _runtimeFeedback;
public FeedbackPlayerState State => _state;
public float CurrentTime => _currentTime;
public IFeedbackTimeProvider TimeProvider => _timeProvider;
public Transform OwnerTransform => _ownerTransform;
public bool IsCompleted => _isCompleted;
public bool IsActive => _state == FeedbackPlayerState.Playing || _state == FeedbackPlayerState.Paused;
public event Action OnComplete;
public event Action OnInterrupt;
public FeedbackPlayer(FeedbackData data, IFeedbackTimeProvider timeProvider, Transform ownerTransform)
: this(data?.CreateRuntimeFeedback(), timeProvider, ownerTransform)
{
}
public FeedbackPlayer(RuntimeFeedback runtimeFeedback, IFeedbackTimeProvider timeProvider, Transform ownerTransform)
{
_runtimeFeedback = runtimeFeedback;
_timeProvider = timeProvider ?? DefaultFeedbackTimeProvider.Instance;
_ownerTransform = ownerTransform;
_state = FeedbackPlayerState.Idle;
_currentTime = 0f;
_isCompleted = false;
}
public void Play()
{
if (_runtimeFeedback == null)
{
Debug.LogWarning("[FeedbackPlayer] Cannot play: RuntimeFeedback is null.");
return;
}
_currentTime = 0f;
_isCompleted = false;
_state = FeedbackPlayerState.Playing;
InitializeClipStates();
}
public void Pause()
{
if (_state == FeedbackPlayerState.Playing)
{
_state = FeedbackPlayerState.Paused;
}
}
public void Resume()
{
if (_state == FeedbackPlayerState.Paused)
{
_state = FeedbackPlayerState.Playing;
}
}
public void Stop()
{
if (_state == FeedbackPlayerState.Idle) return;
InterruptAllActiveClips();
_state = FeedbackPlayerState.Idle;
OnInterrupt?.Invoke();
ClearEvents();
}
public void Tick(float deltaTime)
{
if (_state != FeedbackPlayerState.Playing) return;
if (_runtimeFeedback?.tracks == null) return;
float totalDuration = _runtimeFeedback.TotalDuration;
if (totalDuration <= 0f)
{
_state = FeedbackPlayerState.Idle;
_isCompleted = true;
OnComplete?.Invoke();
ClearEvents();
return;
}
List tracks = _runtimeFeedback.tracks;
for (int trackIdx = 0; trackIdx < tracks.Count; trackIdx++)
{
FeedbackTrack track = tracks[trackIdx];
if (!ShouldPlayTrack(track)) continue;
for (int clipIdx = 0; clipIdx < track.clips.Count; clipIdx++)
{
FeedbackClip clip = track.clips[clipIdx];
if (clip?.action == null) continue;
float clipTimeScale = ComputeClipTimeScale(clip);
float clipDeltaTime = deltaTime * clipTimeScale;
ProcessClip(trackIdx, clipIdx, clip, clipDeltaTime, clipTimeScale);
}
}
_currentTime += deltaTime;
if (_currentTime >= totalDuration && AllClipsFinished())
{
_state = FeedbackPlayerState.Idle;
_isCompleted = true;
OnComplete?.Invoke();
ClearEvents();
}
}
private void ClearEvents()
{
OnComplete = null;
OnInterrupt = null;
}
private void InitializeClipStates()
{
List tracks = _runtimeFeedback.tracks;
if (tracks == null || tracks.Count == 0) return;
int maxClips = 0;
_hasSoloTracks = false;
for (int i = 0; i < tracks.Count; i++)
{
if (tracks[i].clips != null && tracks[i].clips.Count > maxClips)
maxClips = tracks[i].clips.Count;
if (tracks[i].solo)
_hasSoloTracks = true;
}
_clipStates = new ClipState[tracks.Count, maxClips];
_clipElapsedTimes = new float[tracks.Count, maxClips];
}
private bool ShouldPlayTrack(FeedbackTrack track)
{
if (track == null) return false;
if (track.mute) return false;
if (_hasSoloTracks && !track.solo) return false;
return true;
}
private float ComputeClipTimeScale(FeedbackClip clip)
{
if (_timeProvider == null) return 1f;
if (clip?.action == null || clip.action.IgnoreTimeScale) return 1f;
FeedbackTimeSettings settings = clip.overrideTimeSettings ? clip.timeSettings : _runtimeFeedback.defaultTimeSettings;
if (settings == null || settings.timeScaleType == FeedbackTimeSettings.TimeScaleType.Unscaled) return 1f;
return _timeProvider.GetTimeScale(settings);
}
private void ProcessClip(int trackIdx, int clipIdx, FeedbackClip clip, float deltaTime, float timeScale)
{
ref ClipState clipState = ref _clipStates[trackIdx, clipIdx];
ref float elapsed = ref _clipElapsedTimes[trackIdx, clipIdx];
float safeDuration = Mathf.Max(clip.duration, MIN_DURATION);
switch (clipState)
{
case ClipState.Pending:
if (_currentTime >= clip.startTime)
{
clipState = ClipState.Active;
elapsed = _currentTime - clip.startTime;
FeedbackContext ctx = CreateContext(trackIdx, clipIdx, deltaTime, elapsed, safeDuration, timeScale, GetTimeSettings(clip));
clip.action.OnStart(ctx);
float normalizedTime = Mathf.Clamp01(elapsed / safeDuration);
clip.action.OnUpdate(ctx, normalizedTime);
}
break;
case ClipState.Active:
FeedbackTimeSettings settings = GetTimeSettings(clip);
float currentTimeScale = timeScale;
if (settings != null && settings.applyDynamicTimeScale)
{
currentTimeScale = ComputeClipTimeScale(clip);
}
float adjustedDeltaTime = deltaTime * currentTimeScale;
elapsed += adjustedDeltaTime;
if (elapsed >= safeDuration)
{
elapsed = safeDuration;
clipState = ClipState.Finished;
FeedbackContext ctx = CreateContext(trackIdx, clipIdx, deltaTime, elapsed, safeDuration, currentTimeScale, settings);
clip.action.OnUpdate(ctx, 1f);
clip.action.OnEnd(ctx);
}
else
{
float normalizedTime = Mathf.Clamp01(elapsed / safeDuration);
FeedbackContext ctx = CreateContext(trackIdx, clipIdx, deltaTime, elapsed, safeDuration, currentTimeScale, settings);
clip.action.OnUpdate(ctx, normalizedTime);
}
break;
}
}
private FeedbackTimeSettings GetTimeSettings(FeedbackClip clip)
{
return clip.overrideTimeSettings ? clip.timeSettings : _runtimeFeedback.defaultTimeSettings;
}
private void InterruptAllActiveClips()
{
if (_runtimeFeedback?.tracks == null || _clipStates == null) return;
List tracks = _runtimeFeedback.tracks;
for (int trackIdx = 0; trackIdx < tracks.Count; trackIdx++)
{
if (tracks[trackIdx].clips == null) continue;
for (int clipIdx = 0; clipIdx < tracks[trackIdx].clips.Count; clipIdx++)
{
if (_clipStates[trackIdx, clipIdx] == ClipState.Active)
{
FeedbackClip clip = tracks[trackIdx].clips[clipIdx];
if (clip?.action != null)
{
float elapsed = _clipElapsedTimes[trackIdx, clipIdx];
float safeDuration = Mathf.Max(clip.duration, MIN_DURATION);
FeedbackContext ctx = CreateContext(trackIdx, clipIdx, 0f, elapsed, safeDuration, 1f, GetTimeSettings(clip));
clip.action.OnInterrupt(ctx);
}
}
_clipStates[trackIdx, clipIdx] = ClipState.Finished;
}
}
}
private bool AllClipsFinished()
{
if (_clipStates == null) return true;
List tracks = _runtimeFeedback.tracks;
for (int trackIdx = 0; trackIdx < tracks.Count; trackIdx++)
{
FeedbackTrack track = tracks[trackIdx];
if (!ShouldPlayTrack(track)) continue;
if (track.clips == null) continue;
for (int clipIdx = 0; clipIdx < track.clips.Count; clipIdx++)
{
if (_clipStates[trackIdx, clipIdx] == ClipState.Active)
return false;
}
}
return true;
}
private FeedbackContext CreateContext(int trackIdx, int clipIdx, float deltaTime, float elapsedTime,
float duration, float timeScale, FeedbackTimeSettings timeSettings)
{
return new FeedbackContext
{
player = this,
runtimeFeedbackId = _runtimeFeedback.runtimeId,
trackIndex = trackIdx,
clipIndex = clipIdx,
owner = _ownerTransform,
deltaTime = deltaTime,
elapsedTime = elapsedTime,
duration = duration,
timeScale = timeScale,
timeSettings = timeSettings
};
}
}
}