%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 1aad7ba1072fa344088a099ea9469a38, type: 3} m_Name: FutureWand_HeavyAttack m_EditorClassIdentifier: Assembly-CSharp::SLSUtilities.FunctionalAnimation.FuncAnimData serializationData: SerializedFormat: 2 SerializedBytes: ReferencedUnityObjects: [] SerializedBytesString: Prefab: {fileID: 0} PrefabModificationsReferencedUnityObjects: [] PrefabModifications: [] SerializationNodes: [] timeMode: 1 animationClip: {fileID: 7400000, guid: d6b2e580f7360384d988dd4391b99ee4, type: 2} animInfo: animationName: HeavyAttack stateName: MainWeapon 4 useRootMotion: 1 disruptionType: 500 overridePlaySpeed: 1 overrideStartFrame: 0 isAffectedBySpeedMultiplier: 1 description: intervals: - intervalType: 0 intervalName: timeRange: {x: 0, y: 0} - intervalType: 10 intervalName: timeRange: {x: 0, y: 0.38333333} - intervalType: 11 intervalName: timeRange: {x: 0, y: 0.38333333} - intervalType: 20 intervalName: timeRange: {x: 0.38333333, y: 1.1666666} - intervalType: 21 intervalName: timeRange: {x: 0, y: 0} - intervalType: 22 intervalName: timeRange: {x: 0.8333333, y: 1.1666666} - intervalType: 30 intervalName: timeRange: {x: 1.1666666, y: 1.5} - intervalType: 31 intervalName: timeRange: {x: 1.5, y: 1.8333334} - intervalType: 40 intervalName: timeRange: {x: 0, y: 1.8333334} eventCollection: animEvents: - triggerTime: 0.3 isEnd: 0 payload: rid: 5266334470782058892 - triggerTime: 0.38333333 isEnd: 0 payload: rid: 5266334297665568905 startEvents: [] disruptionEvents: [] updateEvents: [] updateUntilEvents: [] references: version: 2 RefIds: - rid: 5266334297665568905 type: {class: InvokeAnimScFunction, ns: Cielonos.MainGame.FunctionalAnimation, asm: Assembly-CSharp} data: eventName: AnimInvokeAnimScFunction0 functionKey: HeavyAttack - rid: 5266334470782058892 type: {class: InvokeAnimScFunction, ns: Cielonos.MainGame.FunctionalAnimation, asm: Assembly-CSharp} data: eventName: AnimInvokeAnimScFunction1 functionKey: SwingDown