using UnityEngine; namespace Beautify.Universal { public class SphereAnimator : MonoBehaviour { Rigidbody rb; const float SPEED = 4; void Start () { rb = GetComponent(); Application.targetFrameRate = 60; } void FixedUpdate () { if (transform.position.z < 0.5f) { rb.linearVelocity = Vector3.forward * SPEED; } else if (transform.position.z > 8f) { rb.linearVelocity = Vector3.back * SPEED; } } } }