#if GRAPH_DESIGNER /// --------------------------------------------- /// Behavior Designer /// Copyright (c) Opsive. All Rights Reserved. /// https://www.opsive.com /// --------------------------------------------- namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.CameraTasks { using Opsive.GraphDesigner.Runtime.Variables; using UnityEngine; [Opsive.Shared.Utility.Category("Camera")] [Opsive.Shared.Utility.Description("Sets camera near/far clipping planes with smooth transition.")] public class SetClippingPlanes : TargetGameObjectAction { [Tooltip("The near clipping plane.")] [SerializeField] protected SharedVariable m_NearPlane = 0.3f; [Tooltip("The far clipping plane.")] [SerializeField] protected SharedVariable m_FarPlane = 1000.0f; [Tooltip("The transition duration (0 = instant).")] [SerializeField] protected SharedVariable m_TransitionDuration = 0.0f; private Camera m_ResolvedCamera; private float m_StartNearPlane; private float m_StartFarPlane; private float m_ElapsedTime; /// /// Initializes the target GameObject. /// protected override void InitializeTarget() { base.InitializeTarget(); m_ResolvedCamera = m_ResolvedGameObject.GetComponent(); } /// /// Called when the action starts. /// public override void OnStart() { base.OnStart(); m_ElapsedTime = 0.0f; if (m_ResolvedCamera != null) { m_StartNearPlane = m_ResolvedCamera.nearClipPlane; m_StartFarPlane = m_ResolvedCamera.farClipPlane; } } /// /// Updates the camera clipping planes. /// /// The status of the action. public override TaskStatus OnUpdate() { if (m_ResolvedCamera == null) { return TaskStatus.Failure; } if (m_TransitionDuration.Value > 0.0f) { m_ElapsedTime += Time.deltaTime; var progress = Mathf.Clamp01(m_ElapsedTime / m_TransitionDuration.Value); m_ResolvedCamera.nearClipPlane = Mathf.Lerp(m_StartNearPlane, m_NearPlane.Value, progress); m_ResolvedCamera.farClipPlane = Mathf.Lerp(m_StartFarPlane, m_FarPlane.Value, progress); return progress >= 1.0f ? TaskStatus.Success : TaskStatus.Running; } else { m_ResolvedCamera.nearClipPlane = m_NearPlane.Value; m_ResolvedCamera.farClipPlane = m_FarPlane.Value; } return TaskStatus.Success; } /// /// Resets the action values back to their default. /// public override void Reset() { base.Reset(); m_NearPlane = 0.3f; m_FarPlane = 1000.0f; m_TransitionDuration = 0.0f; } } } #endif