Shader "Hidden/Custom/RadialBlur" { SubShader { Tags { "RenderType" = "Opaque" "RenderPipeline" = "UniversalPipeline" } ZWrite Off Cull Off HLSLINCLUDE #include "PostProcessingPass.hlsl" ENDHLSL Pass { Name " Radial Blur 4 Tap" HLSLPROGRAM #pragma vertex Vert #pragma fragment RadialBlurPassFragment_4Tap ENDHLSL } Pass { Name " Radial Blur 8 Tap" HLSLPROGRAM #pragma vertex Vert #pragma fragment RadialBlurPassFragment_8Tap ENDHLSL } Pass { Name " Radial Blur 12 Tap" HLSLPROGRAM #pragma vertex Vert #pragma fragment RadialBlurPassFragment_12Tap ENDHLSL } Pass { Name " Radial Blur 20 Tap" HLSLPROGRAM #pragma vertex Vert #pragma fragment RadialBlurPassFragment_20Tap ENDHLSL } Pass { Name " Radial Blur 30 Tap" HLSLPROGRAM #pragma vertex Vert #pragma fragment RadialBlurPassFragment_30Tap ENDHLSL } } }