%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 94ddca8ef013926408780e6e292bad16, type: 3} m_Name: DemoElement_GetHit m_EditorClassIdentifier: demoName: Get Hit prefab: {fileID: 2481555142680936367, guid: 2ee7c8fdb6e1f91459eac883bb44034f, type: 3} environment: {fileID: 11400000, guid: d20ddb4e454b71f49ae3cca107ef59cc, type: 2} info: 2 Examples of how we can animate properties when a character is hit for some nice easy game polish. directionalLightEnabled: 1 mainLightIntensity: 1 skyboxEnabled: 1 postProcessEnabled: 1