%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 94ddca8ef013926408780e6e292bad16, type: 3} m_Name: DemoElement_Matcap m_EditorClassIdentifier: demoName: Matcap prefab: {fileID: 2481555142680936367, guid: af12711a923355d4d9c32c7544f4c751, type: 3} environment: {fileID: 11400000, guid: 39c75c777f0ef4e458bf7aa3de6314ff, type: 2} info: Add realism by mapping a Sphere like texture to any object. The shader will remap the Sphere texture to the object giving the object a more realistic look by transfering the details from the texture onto the object. directionalLightEnabled: 1 mainLightIntensity: 1 skyboxEnabled: 1 postProcessEnabled: 1