%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 1aad7ba1072fa344088a099ea9469a38, type: 3} m_Name: Yasha_LightAttack 0 m_EditorClassIdentifier: Assembly-CSharp::SLSUtilities.FunctionalAnimation.FuncAnimData serializationData: SerializedFormat: 2 SerializedBytes: ReferencedUnityObjects: - {fileID: 11400000} SerializedBytesString: Prefab: {fileID: 0} PrefabModificationsReferencedUnityObjects: [] PrefabModifications: [] SerializationNodes: - Name: runtimeInfo Entry: 7 Data: 0|SLSUtilities.FunctionalAnimation.RuntimeInfo, Assembly-CSharp - Name: parentData Entry: 10 Data: 0 - Name: executor Entry: 6 Data: - Name: currentPlayTime Entry: 4 Data: 0.410879344 - Name: isDisrupted Entry: 5 Data: true - Name: animationEventIndex Entry: 3 Data: 1 - Name: eventCollection Entry: 6 Data: - Name: updateUntilStatus Entry: 7 Data: 1|System.Collections.Generic.Dictionary`2[[System.String, mscorlib],[System.Boolean, mscorlib]], mscorlib - Name: comparer Entry: 7 Data: 2|System.Collections.Generic.GenericEqualityComparer`1[[System.String, mscorlib]], mscorlib - Name: Entry: 8 Data: - Name: Entry: 12 Data: 0 - Name: Entry: 13 Data: - Name: Entry: 8 Data: - Name: Entry: 8 Data: timeMode: 1 animationClip: {fileID: 7400000, guid: 4a46217d91dfaba44b8c6f648dca0548, type: 2} animInfo: animationName: LightAttack0 stateName: MainWeapon 0 useRootMotion: 1 disruptionType: 500 overridePlaySpeed: 1 overrideStartFrame: 0 isAffectedBySpeedMultiplier: 1 description: intervals: - intervalType: 0 intervalName: timeRange: {x: 0, y: 0} - intervalType: 10 intervalName: timeRange: {x: 0, y: 0.33333334} - intervalType: 11 intervalName: timeRange: {x: 0, y: 0.33333334} - intervalType: 20 intervalName: timeRange: {x: 0.33333334, y: 0.4} - intervalType: 21 intervalName: timeRange: {x: 0, y: 0} - intervalType: 22 intervalName: timeRange: {x: 0.23333333, y: 0.4} - intervalType: 30 intervalName: timeRange: {x: 0.4, y: 1.3333334} - intervalType: 31 intervalName: timeRange: {x: 1.3333334, y: 2.1666667} - intervalType: 40 intervalName: timeRange: {x: 0, y: 2.166667} eventCollection: animEvents: - triggerTime: 0.33333334 isEnd: 0 payload: rid: 5266334297665568904 startEvents: [] disruptionEvents: [] updateEvents: [] updateUntilEvents: [] references: version: 2 RefIds: - rid: 5266334297665568904 type: {class: InvokeAnimScFunction, ns: Cielonos.MainGame.FunctionalAnimation, asm: Assembly-CSharp} data: eventName: AnimInvokeAnimScFunction0 functionKey: LightAttack0