%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &-4124351918795996778 MonoBehaviour: m_ObjectHideFlags: 11 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 639247ca83abc874e893eb93af2b5e44, type: 3} m_Name: m_EditorClassIdentifier: Unity.ShaderGraph.Editor::UnityEditor.Rendering.BuiltIn.AssetVersion version: 0 --- !u!114 &-134976672202444951 MonoBehaviour: m_ObjectHideFlags: 11 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: DistortionTriangle m_Shader: {fileID: 4800000, guid: df628dd226338d7419358b8bff74bea2, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _SURFACE_TYPE_TRANSPARENT m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 2750 stringTagMap: RenderType: Transparent disabledShaderPasses: - DepthOnly - SHADOWCASTER - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _NormalMap: m_Texture: {fileID: 2800000, guid: 7605196420d204945843c4c794c58361, type: 3} m_Scale: {x: 0.2, y: 0.2} m_Offset: {x: 0, y: 0} - _texcoord: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_LightmapsInd: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_ShadowMasks: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _AlphaClip: 0 - _AlphaToMask: 0 - _BUILTIN_QueueControl: 1 - _BUILTIN_QueueOffset: 0 - _Blend: 0 - _CastShadows: 0 - _Cull: 0 - _Distortionpower: 1000 - _DstBlend: 10 - _DstBlendAlpha: 10 - _Enablesimpleopacity: 0 - _InvFade: 3 - _QueueControl: 1 - _QueueOffset: 0 - _SrcBlend: 5 - _SrcBlendAlpha: 1 - _Surface: 1 - _ZTest: 4 - _ZWrite: 0 - _ZWriteControl: 0 m_Colors: [] m_BuildTextureStacks: [] m_AllowLocking: 1