using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.Events; #if UNITY_EDITOR using UnityEditor.Events; #endif using SickscoreGames; namespace SickscoreGames.HUDNavigationSystem { [AddComponentMenu (HNS.Name + "/HNS Player Controller")] public class HNSPlayerController : MonoBehaviour { #region Variables #endregion #region Main Methods void Start () { if (HUDNavigationSystem.Instance != null) HUDNavigationSystem.Instance.ChangePlayerController (this.gameObject.transform); } #endregion #region Utility Methods #endregion } #region Subclasses #endregion }