24 lines
898 B
Plaintext
24 lines
898 B
Plaintext
This product includes third-party software components:
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- lilToon by lilxyzw (MIT License)
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- https://github.com/lilxyzw/lilToon
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- Used Glitter feature from lilToon
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- Tony McMapface by Tomasz Stachowiak (MIT License)
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- https://github.com/h3r2tic/tony-mc-mapface
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- OIT by Till Davin (Apache License 2.0)
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- https://github.com/happy-turtle/oit-unity
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- Code Changes
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1. Make it compatible with RenderGraph in Unity 6.0 or above.
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2. Separate the buffer initialization logic to PreRenderPass.
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3. Create a Depth buffer for OIT objects.
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4. Remove the interface and move the OITLinkedList class to the pass class.
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5. Add ‘Additive’ blending mode.
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6. Change to use _ScreenSize.
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- GLSL Tonemappings by Damien Seguin (MIT License)
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- https://github.com/dmnsgn/glsl-tone-map
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- GT Tonemapping by yaoling1997 (MIT License)
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- https://github.com/yaoling1997/GT-ToneMapping |