Files
Cielonos/Packages/com.opsive.behaviordesigner/Samples~/Scripts/MuzzleFlash.cs
SoulliesOfficial 50ee502684 完善
2026-02-13 09:22:11 -05:00

42 lines
1.2 KiB
C#

/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Samples
{
using UnityEngine;
/// <summary>
/// Changes the material color of the muzzle flash.
/// </summary>
public class MuzzleFlash : MonoBehaviour
{
[Tooltip("The speed at which the muzzle flash should be decreased.")]
[SerializeField] protected float m_Speed = 2;
private Material m_Material;
/// <summary>
/// Initializes the default colors.
/// </summary>
private void Awake()
{
m_Material = GetComponent<Renderer>().material;
}
/// <summary>
/// Updates the muzzle flash color.
/// </summary>
public void Update()
{
var color = m_Material.GetColor("_TintColor");
color.a = Mathf.MoveTowards(color.a, 0, m_Speed * Time.deltaTime);
m_Material.SetColor("_TintColor", color);
if (color.a == 0) {
Destroy(gameObject);
}
}
}
}