127 lines
5.5 KiB
C#
127 lines
5.5 KiB
C#
using System;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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using UnityEngine.Experimental.Rendering;
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#if UNITY_6000_0_OR_NEWER
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using UnityEngine.Rendering.RenderGraphModule;
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#endif
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namespace PotaToon
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{
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public class PotaToonDrawCharBufferPass : ScriptableRenderPass
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{
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private static readonly ShaderTagId k_ShaderTagId = new ShaderTagId("PotaToonCharacterMask");
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private RTHandle m_PotaToonCharMaskRT;
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private ProfilingSampler m_ProfilingSampler;
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public PotaToonDrawCharBufferPass(string featureName)
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{
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renderPassEvent = RenderPassEvent.BeforeRenderingGbuffer;
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m_ProfilingSampler = new ProfilingSampler(featureName);
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}
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public void Dispose()
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{
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m_PotaToonCharMaskRT?.Release();
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}
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private RenderTextureDescriptor GetCompatibleDescriptor(ref RenderTextureDescriptor cameraTargetDescriptor)
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{
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var descriptor = cameraTargetDescriptor;
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descriptor.colorFormat = RenderTextureFormat.RG16;
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descriptor.sRGB = false;
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descriptor.depthStencilFormat = GraphicsFormat.None;
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descriptor.msaaSamples = 1;
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return descriptor;
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}
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#if UNITY_6000_0_OR_NEWER
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[Obsolete]
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#endif
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public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData)
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{
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var descriptor = GetCompatibleDescriptor(ref renderingData.cameraData.cameraTargetDescriptor);
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RenderingUtils.ReAllocateIfNeeded(ref m_PotaToonCharMaskRT, descriptor, FilterMode.Bilinear, name:"PotaToonCharMask");
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cmd.SetGlobalTexture(ShaderIDs._PotaToonCharMask, m_PotaToonCharMaskRT);
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}
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#if !UNITY_2021_3
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private static void ExecutePass(CommandBuffer cmd, RendererList rendererList)
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{
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cmd.DrawRendererList(rendererList);
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}
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#endif
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#if UNITY_6000_0_OR_NEWER
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[Obsolete]
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#endif
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public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
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{
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var cmd = CommandBufferPool.Get();
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using (new ProfilingScope(cmd, m_ProfilingSampler))
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{
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var filteringSettings = new FilteringSettings(RenderQueueRange.all);
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var drawSettings = RenderingUtils.CreateDrawingSettings(k_ShaderTagId, ref renderingData, SortingCriteria.CommonOpaque | SortingCriteria.CommonTransparent);
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CoreUtils.SetRenderTarget(cmd, m_PotaToonCharMaskRT, ClearFlag.Color, 0, CubemapFace.Unknown, 0);
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#if UNITY_2021_3
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var rendererListDesc = new UnityEngine.Rendering.RendererUtils.RendererListDesc(k_ShaderTagId, renderingData.cullResults, renderingData.cameraData.camera);
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rendererListDesc.sortingCriteria = SortingCriteria.CommonOpaque | SortingCriteria.CommonTransparent;
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rendererListDesc.renderQueueRange = RenderQueueRange.all;
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cmd.DrawRendererList(context.CreateRendererList(rendererListDesc));
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#else
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var param = new RendererListParams(renderingData.cullResults, drawSettings, filteringSettings);
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ExecutePass(cmd, context.CreateRendererList(ref param));
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#endif
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}
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context.ExecuteCommandBuffer(cmd);
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CommandBufferPool.Release(cmd);
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}
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#if UNITY_6000_0_OR_NEWER
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#region RenderGraph
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private class PassData
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{
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public RendererListHandle rendererList;
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}
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private static void ExecutePass(RasterCommandBuffer cmd, RendererList rendererList)
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{
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cmd.DrawRendererList(rendererList);
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}
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public override void RecordRenderGraph(RenderGraph renderGraph, ContextContainer frameData)
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{
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var renderingData = frameData.Get<UniversalRenderingData>();
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var lightData = frameData.Get<UniversalLightData>();
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var cameraData = frameData.Get<UniversalCameraData>();
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var resourceData = frameData.Get<UniversalResourceData>();
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var filteringSettings = new FilteringSettings(RenderQueueRange.all);
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var descriptor = GetCompatibleDescriptor(ref cameraData.cameraTargetDescriptor);
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TextureHandle potaToonCharMask = UniversalRenderer.CreateRenderGraphTexture(renderGraph, descriptor, "PotaToonCharMask", true, FilterMode.Bilinear);
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using (var builder = renderGraph.AddRasterRenderPass<PassData>("[PotaToon] Char Mask", out var passData, m_ProfilingSampler))
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{
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builder.AllowGlobalStateModification(true);
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builder.SetRenderAttachment(potaToonCharMask, 0);
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var drawSettings = RenderingUtils.CreateDrawingSettings(k_ShaderTagId, renderingData, cameraData, lightData, SortingCriteria.CommonOpaque | SortingCriteria.CommonTransparent);
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var param = new RendererListParams(renderingData.cullResults, drawSettings, filteringSettings);
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passData.rendererList = renderGraph.CreateRendererList(param);
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builder.UseRendererList(passData.rendererList);
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if (potaToonCharMask.IsValid())
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builder.SetGlobalTextureAfterPass(potaToonCharMask, ShaderIDs._PotaToonCharMask);
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builder.SetRenderFunc((PassData data, RasterGraphContext context) =>
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{
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ExecutePass(context.cmd, data.rendererList);
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});
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}
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}
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#endregion
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#endif
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}
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} |