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Cielonos/Assets/Plugins/AllIn13DShader/Editor/Effects Profiles/Templates/PassTemplate_URP.allin1template
SoulliesOfficial d94241f36c 场景设计
2026-01-12 03:22:16 -05:00

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Pass
{
Name "<PASS_NAME>"
Tags
{
<LIGHT_MODE>
}
<BLEND_COMMAND>
<CULL_COMMAND>
<Z_WRITE_COMMAND>
<Z_TEST_COMMAND>
<COLOR_MASK_COMMAND>
<STENCIL_BLOCK>
HLSLPROGRAM
#pragma vertex <VERTEX_PROGRAM_NAME>
#pragma fragment <FRAGMENT_PROGRAM_NAME>
#define ALLIN1_SHADER_VARIANT
<PIPELINE_PASS_SYMBOL>
<THIS_PASS_SYMBOL>
<FEATURES_URP_DEFINES>
<FEATURES_URP_LIBRARY>
#ifdef ALLIN1_DOTS_INSTANCING_SUPPORT
#pragma target 4.5
#else
#pragma target 3.0
#endif
//<ALLIN1_EFFECTS>
<ALLIN1_FEATURES>
//</ALLIN1_EFFECTS>
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
<INCLUDE_ALL_IN_1_SHADER_FEATURES>
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
<INCLUDE_COMMON_STRUCTS>
<INCLUDE_COMMON_FUNCTIONS>
<INCLUDE_PIPELINE_HELPER>
<INCLUDE_ALL_IN_1_SHADER_LIGHT>
<INCLUDE_EFFECT_LIBRARIES>
<INCLUDE_CORE_LIBRARY>
<INCLUDE_PASS>
ENDHLSL
}