52 lines
952 B
Plaintext
52 lines
952 B
Plaintext
Pass
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{
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Name "<PASS_NAME>"
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Tags
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{
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<LIGHT_MODE>
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}
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<BLEND_COMMAND>
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<CULL_COMMAND>
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<Z_WRITE_COMMAND>
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<Z_TEST_COMMAND>
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<COLOR_MASK_COMMAND>
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<STENCIL_BLOCK>
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HLSLPROGRAM
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#pragma vertex <VERTEX_PROGRAM_NAME>
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#pragma fragment <FRAGMENT_PROGRAM_NAME>
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#define ALLIN1_SHADER_VARIANT
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<PIPELINE_PASS_SYMBOL>
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<THIS_PASS_SYMBOL>
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<FEATURES_URP_DEFINES>
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<FEATURES_URP_LIBRARY>
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#ifdef ALLIN1_DOTS_INSTANCING_SUPPORT
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#pragma target 4.5
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#else
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#pragma target 3.0
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#endif
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//<ALLIN1_EFFECTS>
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<ALLIN1_FEATURES>
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//</ALLIN1_EFFECTS>
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
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<INCLUDE_ALL_IN_1_SHADER_FEATURES>
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
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<INCLUDE_COMMON_STRUCTS>
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<INCLUDE_COMMON_FUNCTIONS>
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<INCLUDE_PIPELINE_HELPER>
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<INCLUDE_ALL_IN_1_SHADER_LIGHT>
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<INCLUDE_EFFECT_LIBRARIES>
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<INCLUDE_CORE_LIBRARY>
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<INCLUDE_PASS>
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ENDHLSL
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} |