29 lines
1.8 KiB
C#
29 lines
1.8 KiB
C#
using UnityEngine;
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namespace JeffGrawAssets.FlexibleUI
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{
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[RequireComponent(typeof(IBlur))]
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public class DemoBlurController : MonoBehaviour
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{
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private IBlur blur;
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private void Awake() => blur = GetComponent<IBlur>();
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private void OnTransformParentChanged() => blur = GetComponent<IBlur>();
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#if UNITY_EDITOR
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private void OnValidate() => blur = GetComponent<IBlur>();
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#endif
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public void SetReferenceResolution(int referenceRes) => blur.Common.ActiveSettings.referenceResolution = referenceRes;
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public void SetBlurStrength(float strength) => blur.Common.blurStrength = strength;
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public void SetBlurDownScale(float downScale) => SetBlurDownScale((int)downScale);
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public void SetBlurDownScale(int downScale) => blur.Common.ActiveSettings.downscaleSections.ForEach(x => x.iterations = downScale);
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public void SetDownScaleDist(float downscaleDist) => blur.Common.ActiveSettings.downscaleSections.ForEach(x => x.sampleDistance = downscaleDist);
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public void SetBlurIterations(float iterations) => SetBlurIterations((int)iterations);
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public void SetBlurIterations(int iterations) => blur.Common.ActiveSettings.blurSections.ForEach(x => x.iterations = iterations);
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public void SetBlurSamplePointDistance (float samplePointDist) => blur.Common.ActiveSettings.blurSections.ForEach(x => x.sampleDistance = samplePointDist);
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public void SetBlurAdditionalSamplePointDistancePerIteration (float samplePointDist) => blur.Common.ActiveSettings.blurAdditionalDistancePerIteration = samplePointDist;
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public void SetDitherStrength (float ditherStrength) => blur.Common.ActiveSettings.ditherStrength = ditherStrength;
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public void SetVibrancy (float vibrancy) => blur.Common.ActiveSettings.vibrancy = vibrancy;
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public void SetTint (Color tint) => blur.Common.ActiveSettings.tint = tint;
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}
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}
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