22 lines
546 B
C#
22 lines
546 B
C#
using System.Collections.Generic;
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using UnityEngine;
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using AK.Wwise;
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using SLSFramework.General;
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namespace SLSFramework.WwiseAssistance
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{
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public class AudioManager : Singleton<AudioManager>
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{
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public GameObject audioPoint;
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public List<Bank> soundBanks;
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public BackgroundMusicManager backgroundMusicManager;
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public AudioContainer generalSoundEffects;
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protected override void Awake()
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{
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base.Awake();
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soundBanks.ForEach(bank => bank.Load());
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}
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}
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} |