Files
Cielonos/Packages/com.lunawolfstudios.scriptablesheets/Editor/Modules/Layout/EditorIcon.cs
SoulliesOfficial 7ee2894a63 整合SLSUtilities
2026-01-17 11:35:49 -05:00

37 lines
1.7 KiB
C#

// Full list of available editor icons: https://github.com/halak/unity-editor-icons
namespace LunaWolfStudiosEditor.ScriptableSheets.Layout
{
public static class EditorIcon
{
public const string Cancel = "TestFailed";
public const string Compact = "CanvasGroup Icon";
public const string Confirm = "TestPassed";
public const string Copy = "TreeEditor.Duplicate";
public const string CopyX = "GridAxisX";
public const string CopyY = "GridAxisY";
public const string Create = "Toolbar Plus";
public const string Delete = "TreeEditor.Trash";
public const string Download = "Download-Available";
public const string Edit = "editicon.sml";
public const string EditPath = "FolderOpened Icon";
public const string Expand = "LayoutElement Icon";
public const string FirstPage = "Profiler.FirstFrame";
public const string LastPage = "Profiler.LastFrame";
public const string Next = "Profiler.NextFrame";
public const string Open = "FolderOpened Icon";
public const string Paste = "UnityEditor.ConsoleWindow";
public const string Previous = "Profiler.PrevFrame";
public const string Refresh = "TreeEditor.Refresh";
public const string Save = "SaveActive";
public const string Settings = "Settings";
public const string ScriptableObject = "ScriptableObject Icon";
public const string Select = "Animation.FilterBySelection";
public const string Stretch = "Canvas Icon";
public const string ToggleGroup = "ToggleGroup Icon";
public const string ToggleOff = "PreMatQuad";
public const string ToggleOn = "Toggle Icon";
public const string VisibilityOff = "scenevis_hidden_hover";
public const string VisibilityOn = "scenevis_visible_hover";
}
}