Files
Cielonos/Assets/TempResources/Beautify/URP/Demo/DemoSources/Scripts/InputProxy.cs
SoulliesOfficial ef7b479712 initial
2025-11-25 08:19:33 -05:00

62 lines
2.4 KiB
C#

using UnityEngine;
#if ENABLE_INPUT_SYSTEM
using UnityEngine.InputSystem;
#endif
namespace Beautify.Demos {
public static class InputProxy {
public static bool GetKeyDown(KeyCode keyCode) {
#if ENABLE_INPUT_SYSTEM
Keyboard keyboard = Keyboard.current;
if (keyboard == null) return false;
switch (keyCode) {
case KeyCode.J: return keyboard.jKey.wasPressedThisFrame;
case KeyCode.T: return keyboard.tKey.wasPressedThisFrame;
case KeyCode.B: return keyboard.bKey.wasPressedThisFrame;
case KeyCode.C: return keyboard.cKey.wasPressedThisFrame;
case KeyCode.N: return keyboard.nKey.wasPressedThisFrame;
case KeyCode.F: return keyboard.fKey.wasPressedThisFrame;
case KeyCode.Alpha1: return keyboard.digit1Key.wasPressedThisFrame;
case KeyCode.Alpha2: return keyboard.digit2Key.wasPressedThisFrame;
case KeyCode.Alpha3: return keyboard.digit3Key.wasPressedThisFrame;
case KeyCode.Alpha4: return keyboard.digit4Key.wasPressedThisFrame;
case KeyCode.Alpha5: return keyboard.digit5Key.wasPressedThisFrame;
case KeyCode.Alpha6: return keyboard.digit6Key.wasPressedThisFrame;
case KeyCode.Alpha7: return keyboard.digit7Key.wasPressedThisFrame;
case KeyCode.Alpha8: return keyboard.digit8Key.wasPressedThisFrame;
case KeyCode.Alpha9: return keyboard.digit9Key.wasPressedThisFrame;
case KeyCode.Alpha0: return keyboard.digit0Key.wasPressedThisFrame;
}
return false;
#elif ENABLE_LEGACY_INPUT_MANAGER
return UnityEngine.Input.GetKeyDown(keyCode);
#else
return false;
#endif
}
public static bool GetMouseButtonDown(int button) {
#if ENABLE_INPUT_SYSTEM
Mouse mouse = Mouse.current;
if (mouse == null) return false;
switch (button) {
case 0: return mouse.leftButton.wasPressedThisFrame;
case 1: return mouse.rightButton.wasPressedThisFrame;
case 2: return mouse.middleButton.wasPressedThisFrame;
default: return false;
}
#elif ENABLE_LEGACY_INPUT_MANAGER
return UnityEngine.Input.GetMouseButtonDown(button);
#else
return false;
#endif
}
}
}