26 lines
578 B
C#
26 lines
578 B
C#
using UnityEngine;
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namespace Beautify.Universal {
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public class SphereAnimator : MonoBehaviour {
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Rigidbody rb;
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const float SPEED = 4;
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void Start () {
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rb = GetComponent<Rigidbody>();
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Application.targetFrameRate = 60;
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}
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void FixedUpdate () {
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if (transform.position.z < 0.5f) {
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rb.linearVelocity = Vector3.forward * SPEED;
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}
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else if (transform.position.z > 8f) {
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rb.linearVelocity = Vector3.back * SPEED;
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}
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}
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}
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} |