41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
using UnityEngine;
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using UnityEngine.EventSystems;
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namespace Michsky.UI.Shift
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{
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public class VirtualCursorAnimate : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
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{
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[Header("Resources")]
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public VirtualCursor virtualCursor;
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void Start()
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{
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if (virtualCursor == null)
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{
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try
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{
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#if UNITY_2023_2_OR_NEWER
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var vCursor = FindObjectsByType<VirtualCursor>(FindObjectsSortMode.None)[0];
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#else
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var vCursor = (VirtualCursor)GameObject.FindObjectsOfType(typeof(VirtualCursor))[0];
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#endif
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virtualCursor = vCursor;
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}
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catch { this.enabled = false; }
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}
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}
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public void OnPointerEnter(PointerEventData eventData)
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{
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if (virtualCursor != null)
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virtualCursor.AnimateCursorIn();
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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if (virtualCursor != null)
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virtualCursor.AnimateCursorOut();
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}
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}
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} |