24 lines
807 B
Plaintext
24 lines
807 B
Plaintext
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!114 &11400000
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 94ddca8ef013926408780e6e292bad16, type: 3}
|
|
m_Name: DemoElement_GetHit
|
|
m_EditorClassIdentifier:
|
|
demoName: Get Hit
|
|
prefab: {fileID: 2481555142680936367, guid: 2ee7c8fdb6e1f91459eac883bb44034f, type: 3}
|
|
environment: {fileID: 11400000, guid: d20ddb4e454b71f49ae3cca107ef59cc, type: 2}
|
|
info: 2 Examples of how we can animate properties when a character is hit for some
|
|
nice easy game polish.
|
|
directionalLightEnabled: 1
|
|
mainLightIntensity: 1
|
|
skyboxEnabled: 1
|
|
postProcessEnabled: 1
|