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using System.Collections.Generic;
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using Continentis.MainGame;
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using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Cards
{
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public class FireBolt : CardLogicBase
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{
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public override void SetUpLogicComponents()
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{
AddLogicComponent<CardLogicComponent_Attack>();
}
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public override CommandGroup PlayEffect(List<CharacterBase> targetList)
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{
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return ForEachTarget(targetList, target => Cmd.Parallel(
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new Cmd_PlayAnimation(user.characterView, "Attack"),
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Cmd.Do(() =>
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{
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AttackContext mainCtx = AttackContext.Default(card).WithDamageKeywords("Fire");
AttackTarget(target, GetTargetedFinalDamage(target, mainCtx), mainCtx);
CreateCharacterBuff<Burn>(GetAttribute("Buff_Burn_Stack")).Apply(target, user, this);
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})
));
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}
public override void ApplyAttributeChangesByCard()
{
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LogicComponent<CardLogicComponent_Attack>().SetDamage_Magic();
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}
}
}