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using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
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using Continentis.Mods.Basic.Buffs;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Cards
{
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public class RayOfFrost : CardLogicBase
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{
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private const string BUFF_FREEZE_STACK = "Buff_Freeze_Stack";
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public override void SetUpLogicComponents()
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{
AddLogicComponent<CardLogicComponent_Attack>();
}
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public override CommandGroup PlayEffect(List<CharacterBase> targetList)
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{
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return ForEachTarget(targetList, target => Cmd.Parallel(
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new Cmd_PlayAnimation(user.characterView, "Attack"),
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Cmd.Do(() =>
{
AttackTarget(target, GetTargetedFinalDamage(target));
int freezeStacks = GetAttribute(BUFF_FREEZE_STACK);
CreateCharacterBuff<Freeze>(freezeStacks).Apply(target, user, this);
})
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));
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}
public override void ApplyAttributeChangesByCard()
{
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LogicComponent<CardLogicComponent_Attack>().SetDamage_Magic();
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}
}
}