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using System.Collections.Generic;
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using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
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using SLSUtilities.General;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Cards
{
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public class ActionSurge : CardLogicBase
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{
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public override CommandGroup PlayEffect(List<CharacterBase> targetList)
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{
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return Cmd.Sequential(
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new Cmd_PlayAnimation(user.characterView, "Skill"),
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Cmd.Do(() => user.ModifyStamina(GetAttribute("Stamina_Recover")))
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);
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}
}
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}