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using System.Collections.Generic;
using Continentis.MainGame;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
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using SLSUtilities.General;
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using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
/// <summary>
/// 初级净化术对目标施加弱驱散Basic移除所有可被弱驱散驱散的负面Buff。
/// 友方目标时驱散负面Buff敌方目标时驱散正面Buff由 Dispel 内部判定)。
/// </summary>
public class BasicPurification : CardLogicBase
{
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
return ForEachTarget(targetList, target => Cmd.Parallel(
new Cmd_PlayAnimation(user.characterView, "Action"),
Cmd.Do(() =>
{
List<CharacterCombatBuffBase> dispelled = target.combatBuffSubmodule.Dispel(BuffDispelLevel.Basic, user);
Debug.Log($"[BasicPurification] 对 {target.data.displayName} 执行弱驱散,移除了 {dispelled.Count} 个Buff。");
})
));
}
}
}