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using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
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using SLSUtilities.General;
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using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
/// <summary>
/// 祝福术:目标的下{Buff_Blessing_Stack}张卡牌获得1点通用增益影响持续{Buff_Blessing_Duration}回合。
/// </summary>
public class Bless : CardLogicBase
{
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
return ForEachTarget(targetList, target => Cmd.Parallel(
new Cmd_PlayAnimation(user.characterView, "Action"),
Cmd.Do(() =>
{
int stack = GetAttribute("Buff_Blessing_Stack");
int duration = GetAttribute("Buff_Blessing_Duration");
CreateCharacterBuff<Buffs.Blessing>(stack, duration).Apply(target, user, this);
})
));
}
}
}