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using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Cards
{
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public class Cover : CardLogicBase
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{
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private const string BUFF_PROTECTING_COUNT = "Buff_Protecting_Count";
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public override void SetUpLogicComponents()
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{
AddLogicComponent<CardLogicComponent_Defense>();
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AddLogicComponent<CardLogicComponent_Protect>();
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}
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public override CommandGroup PlayEffect(List<CharacterBase> targetList)
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{
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return ForEachTarget(targetList, target => Cmd.Parallel(
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new Cmd_PlayAnimation(user.characterView, "Skill"),
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Cmd.Do(() => user.AddBlock(GetAttribute("Block"))),
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Cmd.Do(() => LogicComponent<CardLogicComponent_Protect>().GenerateProtection(user, target, GetAttribute(BUFF_PROTECTING_COUNT)))
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));
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}
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public override void ApplyAttributeChangesByCard()
{
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LogicComponent<CardLogicComponent_Defense>().SetBlock();
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}
}
}