2026-04-01 12:23:27 -04:00
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using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using Continentis.Mods.Basic.Buffs;
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2026-04-17 12:01:50 -04:00
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using SLSUtilities.General;
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2026-04-01 12:23:27 -04:00
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namespace Continentis.Mods.Basic.Cards
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{
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/// <summary>
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/// 光耀印记:对目标施加本回合 Buff,使其物理攻击每段额外造成 {BuffStack} 点伤害。
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/// </summary>
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public class MarkOfRadiance : CardLogicBase
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{
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public override CommandGroup PlayEffect(List<CharacterBase> targetList)
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{
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return ForEachTarget(targetList, target => Cmd.Parallel(
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new Cmd_PlayAnimation(user.characterView, "Skill"),
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Cmd.Do(() =>
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CreateCharacterBuff<Buffs.MarkOfRadiance>(GetAttribute("Buff_MarkOfRadiance_Stack")).Apply(target, user, this)
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)
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));
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}
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}
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}
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