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using System.Collections.Generic;
using Continentis.MainGame;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Cards
{
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public class Tactic : CardLogicBase
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{
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public override void SetUpLogicComponents()
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{
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AddLogicComponent<CardLogicComponent_SelectHandCards>().SetEffect(SelectEffect);
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}
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public override CommandGroup PlayEffect(List<CharacterBase> targetList)
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{
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CommandGroup mainGroup = Cmd.Sequential(new Cmd_PlayAnimation(user.characterView, "Skill"));
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LogicComponent<CardLogicComponent_SelectHandCards>()
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.AddSelectionCommands(ref mainGroup, "Card_Basic_Tactic_SelectHandCards_Title".Localize(), GetAttribute("Discard_Card_Count"), true);
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mainGroup.AddCommand(new Cmd_DrawCards(user.deckSubmodule, GetAttribute("Draw_Card_Count")));
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return mainGroup;
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}
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private void SelectEffect(CardInstance card)
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{
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CommandQueueManager.Instance.AddCommand(user.deckSubmodule.DiscardCard(card, true));
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}
}
}