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Continentis/Assets/Mods/Basic/Characters/CombatBuffs/General/Vulnerable.cs

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using Continentis.MainGame;
using Continentis.MainGame.Character;
using DamageNumbersPro;
using UnityEngine;
namespace Continentis.Mods.Basic.Buffs
{
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public sealed class Vulnerable : CharacterCombatBuffBase
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{
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public Vulnerable(int duration)
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{
Initialize(BuffType.Negative, BuffDispelLevel.Basic);
this.contentSubmodule = new ContentSubmodule(this)
.AddParameterGetter("Count", () => actionCountSubmodule.remainingCount.ToString());
this.iconSubmodule = new IconSubmodule(this);
this.actionCountSubmodule = new CountSubmodule(this, duration);
this.generalAttributeSubmodule = new GeneralAttributeSubmodule(this);
generalAttributeSubmodule.numericChange.Add("PhysicsDamageGainMultiplier", 0.5f);
}
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public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
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{
MainGameManager.Instance.basePrefabs.GenerateInfoText("Vulnerable", attachedCharacter.characterView);
if (FindExistingSameBuff(out existingBuff))
{
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existingBuff.actionCountSubmodule.AddCount(this.roundCountSubmodule.maximumCount);
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return false;
}
return true;
}
}
}