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Continentis/Assets/Scripts/MainGame/Card/CardInstance.cs

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using System;
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using System.Collections.Generic;
using Continentis.MainGame.Character;
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using Continentis.MainGame.Combat;
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using Continentis.MainGame.UI;
using Lean.Pool;
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using NaughtyAttributes;
using SLSFramework.General;
using UniRx;
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using UnityEngine;
namespace Continentis.MainGame.Card
{
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public partial class CardInstance : IGameElement
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{
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public Guid elementID { get; set; }
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[Header("References")]
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public DeckSubmodule deck;
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public CardLocation cardLocation;
public CardData cardData;
public CompositeDisposable disposables = new CompositeDisposable();
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public ICardOwner owner;
public CharacterBase user;
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public CombatTeam usingTeam;
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public CardLogicBase cardLogic;
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public int upgradeLevel;
[Header("Submodules")]
[ShowNativeProperty]
public AttributeSubmodule attributeSubmodule { get; private set; }
[ShowNativeProperty]
public WeightSubmodule weightSubmodule { get; private set; }
[ShowNativeProperty]
public CombatBuffSubmodule combatBuffSubmodule { get; private set; }
[ShowNativeProperty]
public EventSubmodule eventSubmodule { get; private set; }
[ShowNativeProperty]
public ContentSubmodule contentSubmodule { get; private set; }
[ShowNativeProperty]
public PlaySubmodule playSubmodule { get; private set; }
public CardInstance(CardData data, ICardOwner owner, string initialPileName, int index = -1)
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{
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(this as IGameElement).Initialize();
this.cardData = data;
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this.owner = owner;
this.user = owner as CharacterBase;
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if (this.owner is CombatTeam team)
{
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this.usingTeam = team;
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}
else if (this.owner is CharacterBase character)
{
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this.usingTeam = character.team;
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}
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this.deck = owner.deckSubmodule;
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this.cardLocation = new CardLocation(initialPileName, index);
if (index < 0)
{
this.deck.Pile(cardLocation.pileName).Add(this);
}
else
{
this.deck.Pile(cardLocation.pileName).Insert(index, this);
}
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this.attributeSubmodule = new AttributeSubmodule(this);
this.weightSubmodule = new WeightSubmodule(this);
this.eventSubmodule = new EventSubmodule(this);
this.combatBuffSubmodule = new CombatBuffSubmodule(this);
this.contentSubmodule = new ContentSubmodule(this);
this.playSubmodule = new PlaySubmodule(this);
this.cardLogic = CardLogicBase.GenerateCardLogic(data);
this.cardLogic.Initialize(this);
this.cardLogic.SetUpLogicComponents();
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}
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/// <summary>
/// 根据CardLogic生成卡牌实例
/// </summary>
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/// <param name="template">卡牌实体实例</param>
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/// <param name="owner">卡牌持有者</param>
/// <param name="pileName">初始卡堆名称"</param>
/// <param name="index">插入位置默认为0</param>
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public static CardInstance GenerateCardInstance(CardInstance template, ICardOwner owner, string pileName, int index = -1)
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{
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CardInstance cardInstance = new CardInstance(template.cardData, owner, pileName, index);
//TODO: 复制template的属性到cardInstance
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return cardInstance;
}
/// <summary>
/// 根据CardData生成卡牌实例
/// </summary>
/// <param name="data">卡牌数据</param>
/// <param name="owner">卡牌持有者</param>
/// <param name="pileName">初始卡堆名称"</param>
/// <param name="index">插入位置默认为0</param>
/// <returns></returns>
public static CardInstance GenerateCardInstance(CardData data, ICardOwner owner, string pileName, int index = -1)
{
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CardInstance card = new CardInstance(data, owner, pileName, index);
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if (owner == CombatMainManager.Instance.characterController.playerTeam)
{
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CombatUIManager.Instance.combatMainPage.teamSwitchButton
.UpdateTeamPileText(CombatMainManager.Instance.characterController.playerTeam);
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}
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//下面的部分后续放入CardLogic的初始化函数中
card.RefreshCardAttributes();
if (card.HasKeyword("Instant")) //如果是“瞬发”牌,添加抽牌后立刻打出的事件
{
card.eventSubmodule.onDraw.InsertByPriority("Instant", new PrioritizedAction(() =>
{
card.DetectTargetsValidity(out List<CharacterBase> valid, out _, out _);
card.Play(card.SetRandomTargets(valid), card.user);
}, 99));
}
return card;
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}
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public HandCardView GenerateHandCardView(string pileName, int index = -1)
{
PileBase pile = CombatUIManager.Instance.combatMainPage.Pile(pileName);
return GenerateHandCardView(pile, index);
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}
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/// <summary>
/// 生成手牌
/// </summary>
/// <param name="pile">手牌生成位置</param>
/// <param name="index">插入位置,-1为末尾</param>
/// <returns></returns>
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public HandCardView GenerateHandCardView(PileBase pile, int index = -1)
{
GameObject handCardObjectPrefab = MainGameManager.Instance.basePrefabs.handCardObject;
HandCardView handCardView = LeanPool.Spawn(handCardObjectPrefab, pile.rectTransform).GetComponent<HandCardView>();
if (index >= 0)
{
pile.InsertCard(handCardView, index);
}
else
{
pile.AddCard(handCardView);
}
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handCardView.card = this;
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this.handCardView = handCardView;
handCardView.transform.localScale = pile is HandPile ? Vector3.one : Vector3.zero;
handCardView.Setup(this);
handCardView.currentPile = pile;
handCardView.cardOrb.gameObject.SetActive(false);
return handCardView;
}
public void DestroyHandCardView()
{
if (handCardView != null)
{
handCardView.currentPile.RemoveCard(handCardView);
LeanPool.Despawn(handCardView.gameObject);
handCardView = null;
}
}
public IntentionCardView GenerateIntentionCardView()
{
GameObject intentionCardObjectPrefab = MainGameManager.Instance.basePrefabs.intentionCardObject;
HUD_Intention intention = user.characterView.hudContainer.enablingHUDs["Intention"] as HUD_Intention;
IntentionCardView intentionCardView = LeanPool.Spawn(intentionCardObjectPrefab, intention.hudTransform).GetComponent<IntentionCardView>();
intention.AddCard(intentionCardView);
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intentionCardView.card = this;
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this.intentionCardView = intentionCardView;
intentionCardView.transform.localScale = Vector3.one;
intentionCardView.Setup(this);
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string iconMarkKey = cardData.intentionIconKeys[0];
Sprite iconSprite = MainGameManager.Instance.basePrefabs.intentionMarkIcons[iconMarkKey];
if (string.IsNullOrEmpty(cardData.intentionTextOverride))
{
if (cardData.intentionValueNames.Count > 0)
{
string intentionValue = attributeSubmodule.GetRoundCurrentAttribute(cardData.intentionValueNames[0]).ToString();
intentionCardView.intentionMark.SetMark(iconSprite, intentionValue);
}
else
{
intentionCardView.intentionMark.SetMark(iconSprite);
}
}
else
{
intentionCardView.intentionMark.SetMark(iconSprite, cardData.intentionTextOverride);
}
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return intentionCardView;
}
public void DestroyIntentionCardView()
{
if (intentionCardView != null)
{
HUD_Intention intention = user.characterView.hudContainer.enablingHUDs["Intention"] as HUD_Intention;
intention.RemoveCard(intentionCardView);
intentionCardView = null;
}
}
}
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public partial class CardInstance
{
public HandCardView handCardView;
public IntentionCardView intentionCardView;
}
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public class CardLocation
{
public string pileName;
public int index;
public CardLocation(string pileName, int index)
{
this.pileName = pileName;
this.index = index;
}
}
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}