Files
Continentis/Assets/Scripts/Menu/MenuManager.cs

32 lines
935 B
C#
Raw Normal View History

2025-10-03 00:02:43 -04:00
using System;
2025-10-23 00:49:44 -04:00
using System.Collections.Generic;
using Continentis.MainGame;
using Continentis.MainGame.Card;
using I2.Loc;
using SLSFramework.General;
2025-10-03 00:02:43 -04:00
using UnityEngine;
using UnityEngine.UI;
namespace Continentis.Menu
{
public class MenuManager : MonoBehaviour
{
2025-10-23 00:49:44 -04:00
//public SerializableDictionary<string, List<CardData>> test;
2025-10-03 00:02:43 -04:00
public Button enterGameButton;
2025-10-23 00:49:44 -04:00
public string languageToSet;
2025-10-03 00:02:43 -04:00
2025-10-23 00:49:44 -04:00
private void Start()
2025-10-03 00:02:43 -04:00
{
2025-10-23 00:49:44 -04:00
enterGameButton.onClick.AddListener(EnterGame);
enterGameButton.interactable = true;
//Set Language to Simplified Chinese
2025-11-25 21:49:03 -05:00
if(string.IsNullOrEmpty(languageToSet)) languageToSet = "Simplified Chinese";
2025-10-23 00:49:44 -04:00
LocalizationManager.CurrentLanguage = languageToSet;
2025-10-03 00:02:43 -04:00
}
public void EnterGame()
{
UnityEngine.SceneManagement.SceneManager.LoadScene("GameScene");
}
}
}