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Continentis/Assets/Scripts/MainGame/Card/CardView/CardViewBase.cs

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using System;
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using System.Collections.Generic;
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using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.InputSystem;
using UnityEngine.UI;
namespace Continentis.MainGame.Card
{
public abstract partial class CardViewBase : UIElementBase, IPointerEnterHandler, IPointerExitHandler
{
public CardInstance cardInstance;
public CardLogicBase cardLogic => cardInstance.cardLogic;
public Canvas canvas;
public RectTransform cardTransform;
public TMP_Text cardNameText, cardDescriptionText;
public TMP_Text staminaCostText;
public TMP_Text manaCostText;
public TMP_Text cardTypeText;
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public Image cardBackground;
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public Image cardImage;
public Image cardRarityMark;
public CardViewKeywordList keywordList;
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public Image normalShadow;
public Image hintShadow;
public Image selectShadow;
public string collectionName;
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}
public partial class CardViewBase
{
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public bool isOccupied;
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public bool isHovering;
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public bool isSelecting;
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public bool isDuringPlaying;
private void Update()
{
if (isHovering)
{
keywordList.Scroll(Mouse.current.scroll.y.ReadValue());
}
}
public virtual void OnPointerEnter(PointerEventData eventData)
{
if(isDuringPlaying) return;
isHovering = true;
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List<string> allKeywords = new List<string>();
allKeywords.AddRange(cardLogic.contentSubmodule.keywords);
keywordList.Enable(allKeywords);
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}
public virtual void OnPointerExit(PointerEventData eventData)
{
isHovering = false;
keywordList.Disable();
}
}
public partial class CardViewBase
{
public virtual void Setup(CardInstance card = null)
{
if (card != null)
{
cardInstance = card;
}
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isOccupied = false;
isHovering = false;
isSelecting = false;
isDuringPlaying = false;
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cardNameText.text = cardLogic.contentSubmodule.cardName;
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cardDescriptionText.text = cardLogic.contentSubmodule.interpretedFunctionText;
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cardImage.sprite = cardLogic.contentSubmodule.cardSprite;
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if (cardLogic.contentSubmodule.cardRarity != Rarity.None)
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{
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cardRarityMark.color = MainGameManager.Instance.basePrefabs.GetRarityColor(cardLogic.contentSubmodule.cardRarity);
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}
else
{
cardRarityMark.gameObject.SetActive(false);
}
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if (string.IsNullOrEmpty(collectionName)) collectionName = "Basic";
CardViewCollection collection = MainGameManager.Instance.basePrefabs.cardViewCollections[collectionName];
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List<string> layoutTags = cardLogic.cardData.cardLayoutTags; //TODO后续可扩展为动态布局标签
string firstLayoutTag = layoutTags.Count > 0 ? layoutTags[0] : "Default";
if (!collection.cardViews.ContainsKey(firstLayoutTag)) firstLayoutTag = "Default";
cardBackground.sprite = collection.cardViews[firstLayoutTag].background;
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cardTypeText.text = cardLogic.contentSubmodule.cardType.ToString();
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staminaCostText.rectTransform.parent.gameObject.SetActive(true);
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staminaCostText.text = cardLogic.attributeSubmodule.GetRoundCurrentAttribute("StaminaCost").ToString();
int manaCost = cardLogic.attributeSubmodule.GetRoundCurrentAttribute("ManaCost");
manaCostText.rectTransform.parent.gameObject.SetActive(manaCost > 0);
manaCostText.text = manaCost.ToString();
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if (cardLogic.HasKeyword("Unplayable")) // 如果卡牌不能被打出,则隐藏费用文本
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{
staminaCostText.rectTransform.parent.gameObject.SetActive(false);
manaCostText.rectTransform.parent.gameObject.SetActive(false);
}
}
}
}