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Continentis/Assets/Scripts/MainGame/UI/General/InformationBox.cs

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C#
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using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace Continentis.MainGame.UI
{
public class InformationBox : UIElementBase
{
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public RectTransform mainBox;
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public Image titleBackground, contentBackground;
public TMP_Text titleText, contentText;
/// <summary>
/// 卡牌的关键词和描述
/// </summary>
public void Initialize(string title, string content)
{
titleText.text = title;
contentText.text = content;
SetBackground();
}
/// <summary>
/// Buff的名称和描述
/// </summary>
public void Initialize(string title, string content, Vector2 basePosition)
{
titleText.text = title;
contentText.text = content;
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SetBackground();
SetPosition(basePosition);
}
private void SetBackground()
{
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LayoutRebuilder.ForceRebuildLayoutImmediate(mainBox);
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titleBackground.rectTransform.sizeDelta = new Vector2(0, titleText.preferredHeight + 10);
contentBackground.rectTransform.sizeDelta = new Vector2(0, contentText.preferredHeight + 10);
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LayoutRebuilder.ForceRebuildLayoutImmediate(mainBox);
rectTransform.sizeDelta = mainBox.sizeDelta;
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}
private void SetPosition(Vector2 basePosition)
{
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float xOffset = basePosition.x < 0 ? rectTransform.sizeDelta.x / 2 : -rectTransform.sizeDelta.x / 2;
float yOffset = basePosition.y < Screen.height * 0.25f ? rectTransform.sizeDelta.y / 2 : -rectTransform.sizeDelta.y / 2;
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rectTransform.anchoredPosition = new Vector2(basePosition.x + xOffset, basePosition.y + yOffset);
}
}
}