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Continentis/Assets/Mods/Basic/Cards/Scripts/ObsoleteGeneral/Recollection.cs

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using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
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public class Recollection : CardLogicBase
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{
protected override void SetUpLogicComponents()
{
AddLogicComponent<CardLogicComponent_SelectCustomCards>();
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential);
List<CardInstance> discardedCards = user.deckSubmodule.DiscardPile;
mainGroup.AddCommand(new Cmd_PlayAnimation(user.characterView, "Skill"));
LogicComponent<CardLogicComponent_SelectCustomCards>()
.AddSelectionCommands(ref mainGroup, discardedCards, "Select a non-status or non-curse card.", 1);
return mainGroup;
}
public void SelectEffect(CardInstance card)
{
CommandQueueManager.Instance.AddCommand(new Cmd_DrawCards(owner.deckSubmodule, new List<CardInstance>() { card }, 0.1f));
}
}
}