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Continentis/Assets/Mods/Basic/Cards/Scripts/ObsoleteGeneral/Strike.cs

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using System.Collections.Generic;
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using System.Linq;
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using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using SLSFramework.UModAssistance;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
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public class Strike : CardLogicBase
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{
protected override void SetUpLogicComponents()
{
AddLogicComponent<CardLogicComponent_Attack>();
}
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protected override CommandBase PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_PlayAnimation(user.characterView, "Attack"),
new Cmd_PlaySFX("SFX_Basic_SwordStrike"),
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new Cmd_SpawnVFX("VFX_Basic_RedImpact"));
foreach (Cmd_PlayAnimation cmd in mainGroup.GetAllCommands<Cmd_PlayAnimation>())
{
cmd.AddAction<CharacterBase>(0.7f, "Target", target => user.Attack(target, GetFinalDamage(target)));
}
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return mainGroup;
}
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public override void ApplyAttributeChangesByCard()
{
LogicComponent<CardLogicComponent_Attack>().SetDamage_Strike();
}
}
}